David Chelimsky wrote:
On May 11, 2008, at 4:01 PM, Ben Mabey wrote:

Hey all,
I just found Bryan Helmkamp's (of webrat fame) slides on a presentation he did at GoRuCo 2008:

http://www.brynary.com/2008/4/26/story-driven-development-slides-posted

On slides 21-24 he talks about writing good stories and shows gives two examples.. the way not to do it and the way to do it. You can also see the video of the presentation at confreaks (http://goruco2008.confreaks.com/01_helmkamp.html -- jump to 13:24 to see where he talks about the two examples.) The first is what he calls an imperative example: ----------------------------------------------------------------------------
Scenario: Reject duplicate names

Given I am on the Developers page

When I click the Add Developer button

Then I should see the Add Developer page

When I enter the first name Zed
And I enter the last name Shaw
And I click the Create Developer button

Then I should see the message "Zed was created"
And the Developers list should contain Zed Shaw

When I enter the first name Zed

And I enter the last name Shaw
And I click the Create Developer button

Then I should see an error "There can be only one Zed Shaw"
----------------------------------------------------------------------------

The second is a declarative example and the same scenario reads like:

----------------------------------------------------------------------------
Scenario: Reject duplicate names

Given there is a developer Zed Shaw

When I try to add a developer named Zed Shaw

Then I should see an error "There can be only one Zed Shaw"
---------------------------------------------------------------------------- Bryan argues that the imperative version is a poor choice because it is too coupled to the implementation; keeping a scenario up to date with future maintenance changes may be a pain when you have to add or remove fields. Additionally, the declarative version removes all of the noise so that the most important features of that story stand out. The imperative version looks like the "detailed scenarios" that David talked about at his ETEC slides (http://blog.davidchelimsky.net/articles/2008/04/01/etec-slides.) On slide #75 David gives a good overview of the pros and cons of this style. The pros mentioned are that they are easier to write and easier to change.

To be clear - I mean that the step definitions themselves are easier to write and change - not the supported scenarios. In general, I think the overall maintenance cost is higher with this approach. But I don't agree that it is a definitively poor choice.

There's another factor to consider here - the human factor. Scenarios have an audience with whom they are trying to communicate something. The appropriate level of granularity is going to be driven in part by the communication needs of the audience. Working with FitNesse, I've encountered some stakeholders who really need to see every field represented and others who are perfectly happy with a more abstract representation. This needs to be accounted for when choosing the appropriate level of granularity.
Great point. Lower level specs (unit tests) are meant for developer use only and I think that is the mentality that I was getting trapped in for the scenarios as well. Instead of considering just our confidence and yearning for a better design the confidence of the customer also needs to be addressed and accounted for.


Also, I find that even when there is a need for high levels of granularity in some cases, this doesn't need to happen throughout a suite of scenarios. For example, let's say that I've got an app that has to run in a browser, on the desktop and through a command line interface. I might have three separate scenarios to describe the login process. I might have one scenario that is high level enough that I can let it drive three different sets of step definitions. Regardless, this would only be required for the login scenario. Any other scenario that requires that the user is logged in can simply say something like "Given that I am logged in as Joe Smith" or "Given that I am logged in with the 'administrator' role", etc.

While my stories may not read quite as bad as the example presented by Bryan I have been going down more of the imperative/detailed scenario route the majority of the time. I have done this due to the high reuse of steps that it enables. I haven't ran into maintenance issues with them yet but I can understand that point. The more and more I think about it the more I agree with Bryan though. The declarative version does feel a lot better and seems to keep the salient points more prominent. Keeping the stories small, I think, is also more in line with the typical user stories in XP and other agile methodologies. (I would like to see someone stick the first example on a 3x5 card :). )

It is not necessary to include the scenarios on the card. What goes on the card is the narrative.

Ahh, yes.  Thanks for setting me straight on that.

I did Use Cases (Alistair Cockburn style) on a project several years ago and I remember that revealing anything about the interface or implementation was a big no no. I realize that user stories != use cases so I'm trying to find a balance between UI based stories and more declarative stories that don't reveal the implementation. The funny thing is that I started out doing more declarative stories but my current customer kept wanting to write stories dealing with how the forms worked.

Exactly!!!!!!

It seemed silly to fight the customer on this since the app will always be a web app.. so maybe it is just a balancing act we have to play on a case by case basis?


Exactly!!!!!!

I'm curious what everyone else on this list has been doing in this regard. Are you writing declarative scenarios all the time? Or are you reusing a lot of your steps with detailed scenarios? A little bit of both maybe? If so, how do you decide which type of scenario to use in a given case? Any other thoughts on this matter?

Definitely a little of both. As with all things, there are always pros and cons to be weighed and the key to the craft is having a number of tools at your disposal and the wisdom to understand which tool to pull out when.

Cheers,
David

Thanks for your thoughts. This helped me clear things up and confirmed what I was thinking.

-Ben
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