Beautiful, that worked great. I sent an e-mail to the pragmatic support people to get the latest version of the book. For some reason it's not showing up in my Bookshelf.
Thanks David On Jul 6, 12:01 pm, David Chelimsky <dchelim...@gmail.com> wrote: > On Mon, Jul 6, 2009 at 12:51 PM, Chris > > > > Sund<ch...@silhouettesolutions.net> wrote: > > Hey Everyone, > > > Just a simple question. I have read and re-read the examples and I'm > > not getting the proper output. I'm on page 73/74 of the Rspec book > > and it says I should have "4 steps passed". I think the problem is > > within my /step_definition/mastermind.rb" file. It's definitely not > > beyond me to make a mistake, but I have checked and double checked my > > code and it all looks fine via the book examples. Here's the output > > I'm getting... > > > ______________________________________________________ > > > cucumber features > > Feature: code-breaker starts game > > > As a code-breaker > > I want to start a game > > So that I can break the code > > > Scenario: start game # features/ > > codebreaker_starts_game.feature:7 > > Given I am not yet playing # features/ > > step_definitions/mastermind.rb:3 > > When I start a new game # features/ > > step_definitions/mastermind.rb:7 > > Then the game should say "Welcome to Mastermind!" # features/ > > codebreaker_starts_game.feature:10 > > And the game should say "Enter guess:" # features/ > > codebreaker_starts_game.feature:11 > > > 1 scenario (1 undefined) > > 4 steps (2 undefined, 2 passed) > > 0m0.003s > > > You can implement step definitions for undefined steps with these > > snippets: > > > Then /^the game should say "([^\"]*)"$/ do |arg1| > > pending > > end > > > _______________________________________________ > > > It seems it doesn't think my "Then" statement is defined, but it is. > > My /step_definitions/mastermind.rb file looks like this... > > > Given /^I am not yet playing$/ do > > end > > > When /^I start a new game$/ do > > @messenger = StringIO.new > > game = Mastermind::Game.new(@messenger) > > game.start > > end > > > Then /^the game should say "(.*)" $/ do |message| > > There is an extra space here between "(.*)" and $. This should work: > > Then /^the game should say "(.*)"$/ do |message| > > Also, we changed the name of the game in the most recent version of > the beta, so you may want to update. > > Cheers, > David > > > > > @messenger.string.split("\n" ).should include(message) > > end > > > __________________________________________ > > > It's either a problem with the syntax in the "Then" statement, or my > > "message" variable isn't getting defined right. Any help would be > > appreciated, and I can provide my other files, but I'm a newbie and > > I'm not sure what files would be worth looking at. Let me know and > > I'll post them. > > > Thanks! > > > Chris > > _______________________________________________ > > rspec-users mailing list > > rspec-us...@rubyforge.org > >http://rubyforge.org/mailman/listinfo/rspec-users > > _______________________________________________ > rspec-users mailing list > rspec-us...@rubyforge.orghttp://rubyforge.org/mailman/listinfo/rspec-users _______________________________________________ rspec-users mailing list rspec-users@rubyforge.org http://rubyforge.org/mailman/listinfo/rspec-users