> Yeah, busy networks are inherently non-real-time. But if you have > "complete" control over the traffic, it may be possible to place upper > bounds on things like transmission times (assuming a perfect transport > layer). Also, it's certainly possible to have a real-time system > communicating non-real-time information over a network. It goes in the > category of, "If it's hard real-time, don't do that!" > one posible solution is to use time-triggert-protocol on a dedicated network in that case the physical layer does not bother you as you are eliminating collisions in the upper layer - naturally only applicable for a dedicated link.
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