On Mon, Nov 26, 2012 at 1:09 AM, Michael Sas <[email protected]> wrote:
> Hi,
>
> i tried to replace methods and variables common to many classes by a
> mixin. I attached the file that contains the module as well as the file
> where the module is mixed in. Here is a short schematic version of what
> i want to do.
>
> module m
> @array = []
> def add x
> array.push x
> end
> end
>
> class inner
> include m
> end
>
> class outer
> inner.new.add x
> end
>
>
> Here is the original error output.
> ./updatepaintmodule.rb:21:in `addElement': undefined method `push' for
> nil:NilClass (NoMethodError)
> from ./layeredbg.rb:7:in `initialize'
> from ./game.rb:35:in `new'
> from ./game.rb:35:in `initialize'
> from ./main.rb:5:in `new'
> from ./main.rb:5
>
> I think i saw an example where instance variables were mixed in. So, why
> would they be nil?
>
> Attachments:
> http://www.ruby-forum.com/attachment/7897/updatepaintmodule.rb
That does not work. You define instance variables of the module and
not of instances of classes which include the module.
You have basically two options
1. use lazy initialization via an accessor
module UpdatePaintModule
def updatables
@updatables ||= []
end
def addUpdatable updatable
updatables.push updatable
end
def update
updatables.each { |updatable| updatable.update if
updatable.respond_to? :update}
end
end
2. write a constructor
module UpdatePaintModule
def initialize(*a, &b)
super
@updatables = []
end
end
Note, for option 2 to work your class needs to invoke super properly
in it's #initialize:
class X
def initialize(a, b)
super()
@a = a
@b = b
end
end
Btw, Ruby convention is to write #add_updatable instead of #addUpdatable.
Kind regards
robert
--
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