That will do the trick.
Thanks for the support :)
On Oct 10, 11:06 pm, Christophe Porteneuve <[EMAIL PROTECTED]> wrote:
> Hey there,
>
> darkmatter a écrit :
>
> > Hye there,
> > this are some snippets that works for me,
>
> > Effect.Puff('divSplash', {duration:3});
> > var t=setTimeout("Effect.Appear('divSplash')",3000)
>
> > note:
> > - divSplash will puff within 3 seconds.
> > - after 3 seconds more, it'll reappear again.Just so you know:
>
> The better way (that avoid setting a timer you don't seem to clear) is
> to use the afterFinish callback option on the first effect. Also,
> please always use "new " before your effect names, to allow for proper
> parallel execution.
>
> new Effect.Puff('divSplash', { duration: 3,
> afterFinish: function() { new Effect.Appear('divSplash') }
>
> });For longer sequences, use Effect Queues.
>
> --
> Christophe Porteneuve a.k.a. TDD
> "[They] did not know it was impossible, so they did it." --Mark Twain
> Email: [EMAIL PROTECTED]
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