Thanks, Christophe and Tom, for taking the time to look into this.  I
got the same results as Tom when I tried his ideas.  For now I'll
probably just find some way to hack around it, but if I come up with
any kind of real solution to the problem with queueing Grow/Shrink I
will certainly let you know.
-Jay

On Apr 18, 3:51 pm, Christophe Porteneuve <[EMAIL PROTECTED]> wrote:
> Hey Jay,
>
> Don't have time just now, but know that your issue is specific to the
> Grow/Shrink pair, which rely on complex internal Effect.Move-based,
> parallel-synchronized execution stuff.
>
> Just try with another effect, say, Effect.BlindDown.  It will work.
> I'll try to find time and investigate how Grow/Shrink don't seme to bend
> themselves to queues, as this is clearly a bug: they should be queueable.
>
> --
> Christophe Porteneuve a.k.a. TDD
> "[They] did not know it was impossible, so they did it." --Mark Twain
> Email: [EMAIL PROTECTED]


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