That sounds almost too easy... I don't think it's possible. I will have to keep track of the timers, and stop them manually. Also I am going to take care that I am reusing names for functions and variables, so they are redefined when the new script is loaded. This will hopefully prevent memory leaks.
On 18 Okt., 17:20, "Eric Lin" <[EMAIL PROTECTED]> wrote: > I think if you just assign each script element with a class or ID, you can > later remove the element based on that ID. All the variables and functions > defined will also be removed. I've done this before I think. > > On 10/18/07, happysad <[EMAIL PROTECTED]> wrote: > > > > > > > Hi, > > > I am using the update function in Prototype to periodically load new > > html and javascript into various elements on my page. > > > The loaded script can include timers - I am using PeriodicalExecuter. > > > Update works fine when it's just replacing html - but I would like it > > to replace the previously loaded script as well instead of just adding > > the new script! > > I realize that this is a lot to ask for... > > > So my question is: How can I make sure that any old script (global > > functions, variables and any running timers) gets cleared along with > > the html when I am loading the new content? Is there a neat way of > > doing this? > > > Lars- Skjul tekst i anførselstegn - > > - Vis tekst i anførselstegn - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Ruby on Rails: Spinoffs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/rubyonrails-spinoffs?hl=en -~----------~----~----~----~------~----~------~--~---
