Ah thanks Frederick. I'll start using save!

And with that, I figured it out. I had a validates_presence_of
condition that wasn't getting met. Yea a duh moment. I just figured
something like would have thrown an error if there was an issue in my
validate conditions. I'm glad I know about save! now. thanks.

On Sun, Jul 12, 2009 at 10:14 PM, Frederick
Cheung<[email protected]> wrote:
>
> On Jul 13, 3:02 am, Rick <[email protected]> wrote:
>> On Sun, Jul 12, 2009 at 9:50 PM, JangoSteve<[email protected]> wrote:
>>
>> Good point, about saving the games first,  but I'm curious, what the
>> heck is going on that I can't seem to get match to save even with
>> those game save lines commented out (as above.) I'm just trying to get
>> a Match to save.
>>
>> If I call match.save and it doesn't save shouldn't the script throw an
>> error? I guess that's why I'm a little stumped since the script seems
>> to fun just fine.
>
> save just returns true/false. save! throws an error
>
> One way of getting really confusing results is accidentally
> overwriting core active record methods (though from what you have
> shown so far you haven't)
>
> Other than that, there's always stepping through it with the debugger
> until you understand what's up.
>
> Fred
>>
>> When I use the rails app UI to add match it seems to save just fine as
>> you can see by a quick call in the console:
>>
>> >> Match.find(:all)
>>
>> => [#<Match id: 1, match_date: "2009-07-12 00:00:00", overtime: false,
>> shootout: false, linechanges: true, period_length: 20, game_version:
>> nil, notes: nil>]
>>
>> I'm sure this is going to turn out to be something really stupid, so
>> I'm ready for the 'duh' moment to hit me:)
> >
>



-- 
Rick R

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