I kind of new at this..please correct me if I'm wrong.
state_machine do
state :red
state :green
state :yellow


---------------a example---------------
event :change_color do
   transitions :to => :red,    :from => [:yellow], :on_transition =>
:catch_runners
   transitions :to => :yellow, :from => [:green]
   transitions :to => :green,  :from => [:red]
  end
end
----------------------------------------

it turn yellow to red and trigger catch_runners action. we can use
---------
if state == yellow
  state = red
  catch_runner
end
---------
instead of it.
so why do we needs act_as_state_machine? a wrapper ? make thing simple?
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