The buildings got a "lvl" the lvl is the same like their id in their
table( a little useless maybe ^^'). So I want to write an upgrade
action. This should be like this:
On the Village show page, the buildings of the Village are listed. You
can click on a link or button to "upgrade" one Building. The code
checks if u have enough resources, if its not the "max - lvl" ,  the
tests pass:
Village.building_id should get + 1 . To get the building with the
higher lvl.
Village.save

I don't touch the building table, it's all in the village.

For example
The code does this:
Village.pit_id = Village.pit_id + 1

( <Pit id: 1, lvl: 1, points: 5, rate: 12, created_at: "2011-08-11
13:51:11", updated_at: "2011-08-11 13:51:11">  to
  <Pit id: 2, lvl: 2, points: 12, rate: 18, created_at: "2011-08-11
13:51:11", updated_at: "2011-08-11 13:51:11">

i hope you can figure out what i mean...

On 12 Aug., 07:49, 7stud -- <[email protected]> wrote:
> When do you want to update a Building?
>
> --
> Posted viahttp://www.ruby-forum.com/.

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