+1 for Jim Ruther Hills recommendation.
On Aug 15, 7:09 pm, Genji <[email protected]> wrote: > Hello there, > > I'm still "new" to ruby on rails, i try to create a little > browsergame. For that, I have to control the "resources" of a village. > For example: > The village got a wood rate of 200 per hour, so i want to call every > hour a method/action (anything) that count the 200 to the rest wood. > But of course, i need to do this with every village. > > Since yet I did some easy code with delayed job and it all worked > fine, but now i think about how to create this big background job. One > option to start it would be at the first creation of a village but > how? But i thought about it, setting it up with delayed job and > running an method that check hundreds of villages, it sounds a little > nonproductive and a waste of time. > Btw. that would mean, that one worker is all the time busy and can't > do anything else or not? I mean thats really annoying cause he is > frozen for the most time - doing nothing. What of course mean i need a > second worker and then heroku is not "for free" anymore? > So what do you think is the best way(with or without delayed_job) to > handle this job? > > Has anyone an example site which had the same problem? > > Ps: is there a way to start the code every full hour? I think using > sleep could be a second problem with many villages. For that long > running code it wouldn't be anymore "every full hour" it would turn in > every hour and a half, or not? > > Greetings > Genji -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.

