He asked for unique it is true
On Sep 23, 2011 9:03 AM, "Colin Law" <[email protected]> wrote:
> On 23 September 2011 16:34, Curtis Schofield <[email protected]> wrote:
>> The simple answer is it would be trivial to have ants have unique names
use
>> ant id.
>>
>> THe simples i can see is to use player.ant.count (select + update )
>>
>> do a count of ants for player before each batch creation
>
> Using count will not work. Suppose there were three, numbers 1, 2 and
> 3. Suppose number 2 is deleted leaving 1 and 3. If a new one were
> created it would get 3 again if count were used. It is necessary to
> find the current highest and increment that so the new one will be 4.
>
> Colin
>
>>
>> I thought of 4 other ways but this is the simplest.
>>
>> On Sep 22, 2011 2:43 PM, "Romain &apos;Maz&apos; BILLOIR"
>> <[email protected]> wrote:
>>> (Frenchy, sorry =))
>>>
>>> Hi everyone, i'm working on a web browser based game:
>>> every player have got some ants and i want every ants of each player
>>> to have a unique name:
>>>
>>> Player 1:
>>> ant 1
>>> ant 2
>>> ant 3
>>> Player 2:
>>> ant 1
>>> ant 2
>>> ant 3
>>> ant 4
>>> ...
>>>
>>> To do that i need to create player1_seq and player2_seq and increment
>>> the player sequence whenever the player create an ant so i need to
>>> create sequence whenever a player subscribe.
>>>
>>> How to do that?
>>>
>>> Thanks.
>>>
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>>
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>
>
>
> --
> gplus.to/clanlaw
>
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