Hmm, maybe I meant for this to be a user configurable setting, so that
async wouldn't block engine if there was a large queue. Not sure, I'll
remove it for now.
Mark
Greg Barton wrote:
Nah, yield() not necessary. The wait() inside of
LinkedBlockingQueue.take() takes care of that. But
the Thread.sleep(100) limits the CommandExecutor to
only handling, at most, 10 Commands per second. Just
wondering why that is.
--- Mark Proctor <[EMAIL PROTECTED]> wrote:
heh, habit :) Hadn't put that much thought into it,
probably for my
testing purposes, whats better a standard yield() ?
Mark
Greg Barton wrote:
Just looked at it. Looks good.
Just curious: why the "Thread.sleep(100)" on line
39
of org.drools.concurrent.CommandExecutor?
--- Mark Proctor <[EMAIL PROTECTED]> wrote:
Greg,
Did you checkout what I did with the async apis
in
4.0 MR2, happy I got
the balance and implementation right?
Mark
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