I dont see any mention of the rules themselves in this thread.

Check if you are using a lot of "evals" and also you may be using the same
object in all your rules; so the theoretical ReteOO performance goes for a toss
coz it does branch the tree based on object type.

If the above is what your rules look like; you know whats wrong. Re model the
object model and re mode the rules... "yeah just do everything, thanks that
helps man"!!! :)

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