Thanks for your answer,
The rules will be fairly straight forward and generally will be linked
to dynamic values generated
e.g.
When
Home score == 0 and away score = 0
Then
Object1.value = Object2.value
End
This is a very simple example but most rules will be similar enough in
construct
Regarding numbers - I foresee easily 50ish per rule base
Cheers
Alex
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ingomar Otter
Sent: 28 May 2009 16:17
To: Rules Users List
Subject: Re: [rules-users] Is Drools suitable for this scenario?
Alex,
sounds like a feasible use of Drools to me.
Do you have details on number of facts, rules and/or typical rules?
The time you give (5msec) is ambitious but I think is feasible if done
right. This means that I do not see a reason why this can not be
achieved with Drools - in principle.
Whether it will take 5msec per ?? or 5 seconds now depends on details
of your problem (and skill). ;-)
-- Ingomar
Am 28.05.2009 um 16:50 schrieb Zevenbergen, Alex:
> Hi all,
>
>
>
> I am wondering if Drools is suitable for a task I have to achieve.
>
>
>
> I have an application that assigns values to objects - in some
> circumstances an object's value may have to be mapped onto another
> object. The circumstances that this might happen in don't have many
> common characteristics so I have cant really put this logic into a db.
>
>
>
> So my question is whether Drools is the better option to put this
> logic
> into?
>
>
>
> Also this app relies on speed and is Drools fast enough to facilitate
> this? (<= .005 sec preferably)
>
>
>
> Thanks,
>
>
>
> Alex
>
>
>
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