On 28 August 2011 01:23, Warner Onstine <[email protected]> wrote: > > As a player I have: > - a list of badges I am in progress of completing >
And also a list of badges a player already has, to avoid acquiting it over and over again. > - something I've just done that could go towards one or more of these > badges > The "or more" is essential. I can imagine that certain things need to be done more than once. Is that so? > > Within the game there are: > - a list of potential badges that a player could earn > - with a set of things to do to earn each badge (what I'm considering the > rules) > Notice that the definition of a badge and how to earn it is very similar to what has to be recorded for a player's progress. It is certainly possible to write a rule for each badge to determine whether a player has achieved it. But it could be much simpler if all achievements are tallied individually, because then rules just need to check for each badge whether a player's achievements match the badge's requirements; this can be done with a single rule. -W > > In short I don't want to have to go through each thing each player has > done and try and determine which rule to run, I just want to pass in: > - their set of badges (with steps they've completed so far) > - what badges are available to earn (to match against) > - what they just did > > Maybe I'm thinking about this the wrong way and there's an easier way > to do this. Still trying to figure the best implementation of the rule > and rule set. My goal is to load all the rules at load time (and > reload when I add a new badge) so that I have a full knowledgebase and > can just run it whenever someone does something in the game. > >
_______________________________________________ rules-users mailing list [email protected] https://lists.jboss.org/mailman/listinfo/rules-users
