The building and loading of rules will take longer.

Also there will be no performance games for rule bases that do not have joins. 
there may be a minor overhead for those, but it should be < 10% difference.

Mark


On 23 Jan 2014, at 16:05, pmander <paul.s.man...@gmail.com> wrote:

> I should qualify this with the way that we are using drools. In general
> perhaps 6 is quicker that 5.5. It will be extremely difficult to create a
> self contained test to demonstrate this as the tests are performed with tens
> of millions of transactions against ten of thousands of rules.
> 
> I will however attempt to scale this down to something that can demonstrate
> these findings. This wont happen straight away so pin this thread and
> hopefully in a week or so I will be able to submit something.
> 
> 
> 
> --
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