On 15/07/2012 5:15 PM, Patrick Walton wrote:
In this way, we can present Rust as a language with three basic pointer
types, one kind of vector type, one kind of function type (modulo
unsafe, pure, one-shot if we want to add it, etc), and one kind of trait
type. I think this could drastically decrease the perceived complexity
of the language for newcomers without having to change anything in the
language itself.
Thoughts?
You're just talking about documentation and nomenclature when you say
"presenting", yes? I mean, this sounds exactly like the semantics we
wound up with, just an adjustment to the way we talk about them. I'm
happy to try to consolidate terminology, just trying to make sure I'm
reading your email right.
-Graydon
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