I think it might be even more interesting to be able to compile a
subset of Rust to GLSL, similar to
https://github.com/ztellman/penumbra/wiki/Shaders-and-GPGPU

On 17 October 2012 20:09, Benjamin Striegel <[email protected]> wrote:
> (Hi folks, the mailing list has been having some trouble, so I'm forwarding
> this on John's behalf.)
>
> ---------- Forwarded message ----------
> From: John Mija <[email protected]>
> Date: Wed, Oct 17, 2012 at 3:04 PM
> Subject: GPU programming
> To: [email protected]
>
>
> Since Rust compiles down to LLVM and OpenCL is also built on LLVM
> compiler technology, could be used the GPU from Rust? Which would be
> perfect to build games and graphical applications in general that
> require a lot of processing.
>
>
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