I think it might be even more interesting to be able to compile a subset of Rust to GLSL, similar to https://github.com/ztellman/penumbra/wiki/Shaders-and-GPGPU
On 17 October 2012 20:09, Benjamin Striegel <[email protected]> wrote: > (Hi folks, the mailing list has been having some trouble, so I'm forwarding > this on John's behalf.) > > ---------- Forwarded message ---------- > From: John Mija <[email protected]> > Date: Wed, Oct 17, 2012 at 3:04 PM > Subject: GPU programming > To: [email protected] > > > Since Rust compiles down to LLVM and OpenCL is also built on LLVM > compiler technology, could be used the GPU from Rust? Which would be > perfect to build games and graphical applications in general that > require a lot of processing. > > > _______________________________________________ > Rust-dev mailing list > [email protected] > https://mail.mozilla.org/listinfo/rust-dev > _______________________________________________ Rust-dev mailing list [email protected] https://mail.mozilla.org/listinfo/rust-dev
