Hi everyone,

With the revamp of the scheduler underway, I'd like to propose a change to the way C functions work.

Currently, we generate a shim and a stack switch for every function call from Rust to C and likewise from C to Rust, except for functions annotated with `#[rust_stack]`. These wrappers result in a significant performance overhead. For some workloads this performance overhead is acceptable in order to maintain small stacks. For some workloads the performance overhead is undesirable.

For instance, the DOM in Servo requires lots of very small calls from JavaScript to Rust. The overhead of stack switching swamps most of the time here. Popular Web benchmarks will do things like `someElement.clientX;` over and over, which require calls from JavaScript to Rust to retrieve a cached value. So we must carefully consider every CPU cycle spent in the C-to-Rust transition.

To address these issues I would like to propose a somewhat radical change: don't have the compiler generate stack switching stubs at all. Instead, the scheduler can expose a primitive that generates the stack switch, and it's the programmer's responsibility to perform the stack switch to call out to C functions. To avoid the obvious footgun here, I propose a lint pass, on by default, that ensures that functions not annotated with `#[rust_stack]` are called inside a stack switching helper.

The rationale here is as follows:

1. It should be possible to group many C calls under a single stack switching operation. For example:

    do stackswitch {
        c_function_1();
        c_function_2();
        c_function_3();
    }

This amortizes the cost of the stack switch over many native function calls.

2. It should be possible to have sections of Rust code that run on a big C stack and do not use segmented stacks; for example, the new Rust scheduler (which is to be written in Rust), or the Servo DOM as mentioned above.

3. If (2) is possible, the Rust compiler never knows whether there's enough stack space available to safely call a C function. Therefore, performing the stack switch ought to be under the programmer's control.

4. We should have a lint pass that ensures that stack switches are performed properly, because we do not want programmers to accidentally shoot themselves in the foot.

5. Because C functions are always unsafe in the Rust sense, Rust code will almost always wrap functionality provided by foreign libraries into safe Rust abstractions. The stack switch can be moved into these abstractions.

6. C functions are always unsafe, so this does not, formally, add any new unsafety.

Whatever decision we come to, we should make this decision soon (before 0.6), because this will break code. Thoughts?

Patrick
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