Hi, just checking performance wise, is num::cast() doing a dynamic type cast or a static cast.
I'm writing some template code that works on Real and I need sometime to divide T:Real by 2 or compate with 0 or 1. I've been using num::zero() and num::one() so far but how about dividing by 2? should I write something like this: let two = num::one::<T>()+ num::one::<T>(); let res:T = aVariable / two; or would be just as efficient? let res:T = aVariable / num::cast::<float, T>(2.0); or is there an even better alternative? with rust 0.8. cheers, Rémi -- Rémi Fontan : [email protected] mobile: +64 21 855 351 93 Otaki Street, Miramar 6022 Wellington, New Zealand
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