Hi Rust,

I've recently tried to investigate rust's claim of being fast and had a
look at debian shootout.

A particular program I took a looked at is the n-body problem in which
you have to loop over pairs of bodies to calculate their gravitational
attraction. What struck me as strange was the number of indexing operations.

bodies[i]
bodies[j]
bodies[i]
bodies[j]
...

Now I don't know if the compiler is smart enough to optimize this away.
However, it seems generally impossible to make references.

let mut body_i = bodies.someMethod(i)
let mut body_j = bodies.someMethod(j)

So how is this usually done?

Why are multiple mutable references to the same object not allowed. To
achieve safe memory you only need to guarantee that different threads
don't write/read from/to the same memory location at the same time and
that is handled via ownership. (borrowed) references & don't have
ownership. Additionally, you need to ensure that all references not only
mut are not usable anymore until you can transfer ownership. So, I don't
understand why mut and not mut are treated differently.

An other small thing. I read that you should always return a type directly.

fn foo(args) -> big_struct

Does this mean that all return values are secretly pointers passed to
the function except for things that fit into registers?


regards

silvio
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