Bernhard Walle wrote:
> * [EMAIL PROTECTED] <[EMAIL PROTECTED]> [2007-10-27 23:05]:
>> The changes in this release are as follows:
>> The transparency code has been overhauled and further improved, adding
>> XRender transparency and other goodies to the already extensive set of
>> options.
> 
> Transparency is completely broken here.
> 
>     URxvt.transparent: True
>     URxvt.tintColor: black
>     URxvt.shading: -15
>     URxvt.fading: 0
> 
> looks like shading == 0.

Ok, the docs are wrong - shading should be in range of 0 to 200, with 
values between 0..100 - darkening image and 100...200 - brightening image.

Also I'm not sure what you have attempted to accomplish with tintColor: 
black ?

Pure black and pure white can never be used as tint colors and basically 
are ignored. Probably another addition to the docs is needed.


Sasha Vasko


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