On Thu, Jun 18, 2015 at 12:35 AM, FUJITA Tomonori
<[email protected]> wrote:
> On Mon, 15 Jun 2015 14:53:02 -0700
> Jerry Cen <[email protected]> wrote:
>
>>  ryu/services/protocols/bgp/base.py | 4 +++-
>>  1 file changed, 3 insertions(+), 1 deletion(-)
>>
>> diff --git a/ryu/services/protocols/bgp/base.py
>> b/ryu/services/protocols/bgp/base.py
>> index 94c2bc9..aac0fe6 100644
>> --- a/ryu/services/protocols/bgp/base.py
>> +++ b/ryu/services/protocols/bgp/base.py
>> @@ -275,7 +275,7 @@ class Activity(object):
>>                  LOG.debug('%s: Stopping child thread %s',
>>                            self.name, thread_name)
>>                  thread.kill()
>> -                del self._child_thread_map[thread_name]
>> +                self._child_thread_map.pop(thread_name, None)
>
> pop() is better than del() here?
I saw cases when the key thread_name does not exist and the code
crashes. pop will still succeed even if the key is not there.

Thanks for patching it in!

Zhiwei


>
> But applied, thanks.
>
>>      def _close_asso_sockets(self):
>>          """Closes all the sockets linked to this activity.
>> @@ -375,11 +375,13 @@ class Activity(object):
>>          server = None
>>          for sa in listen_sockets.keys():
>>              name = self.name + '_server@' + str(sa[0])
>> +            self._asso_socket_map[name] = listen_sockets[sa]
>>              if count == 0:
>>                  import eventlet
>>                  server = eventlet.spawn(self._listen_socket_loop,
>>                                          listen_sockets[sa], conn_handle)
>>
>> +                self._child_thread_map[name] = server
>>                  count += 1
>>              else:
>>                  server = self._spawn(name, self._listen_socket_loop,
>> --
>> 2.2.0.rc0.207.ga3a616c

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