Corey, I believe that what I said previously is not correct. Marcio
has corrected me.

By passing the necessary information to the addLink, the restrictions
will be applied. I honestly didn't remember about this... For that, I
apologise if I have mislead you.

My regards,
Carlos



On 7 September 2017 at 12:37, Marcio Minicz <marciomin...@gmail.com> wrote:
> Carlos,
>
> Emulation and simulation is not the same thing.
>
> Any way, look this two links:
> https://github.com/mininet/mininet/wiki/pdf/mininet-hifi-bdh2.pdf
> https://reproducingnetworkresearch.wordpress.com/
>
> And explore the parameters bw, delay, loss and max_queue_size in the Mininet
> addLink.
>
> Regards,
>
> Minicz
>
> 2017-09-07 7:51 GMT-03:00 Carlos Ferreira <carlosmf...@gmail.com>:
>>
>> Hello again Mr. Ross,
>>
>> Yes, you are correct. An emulator should emulate every single aspect
>> of a network, from network equipment's to network links. That is why
>> simulators such as NS3 and Opnet exist.
>> But mininet is a different type of emulator. It uses OpenVSwitch and
>> the Linux kernel software bridges to "emulate" the network. I
>> emphasise the "emulate" because there's no real emulation of a
>> network. Its just a bunch of software switches logically connected to
>> software bridges, moving memory pointers from one interface to the
>> other.
>> This is why you won't see any packet errors or collisions. Regarding
>> the packet losses, I'm pretty sure that will only happen if the system
>> runs out of memory, since the packets aren't really moving in memory
>> when crossing interfaces... it's just pointers at the end of the day.
>>
>>
>> On 7 September 2017 at 09:57, corey ross <coreyvr...@gmail.com> wrote:
>> >> I don't think there will ever be any packet drops or network
>> >>
>> >> congestion, since all network adaptors are software adaptors.
>> >
>> >
>> > Mr. Ferreira but I thought mininet is an emulator! shouldn't a netowrk
>> > emulator behave like a real world network?
>> >
>> > --------------
>> >
>> > Mr. Iwase thanks for your reply. I think the rx_dropped, tx_dropped, and
>> > collisions are the values that I need.
>> >
>> > Would you also guide me on what is the best way to calculate the overall
>> > packet drops and congestion in the network for a period of time (because
>> > there are 9 switches and each switch have number of ports)? should I
>> > take
>> > the average these values or you  suggest any other methods to calculate
>> > the
>> > packet drops and congestion?
>> >
>> >
>> > On Thu, Sep 7, 2017 at 5:52 AM, Iwase Yusuke <iwase.yusu...@gmail.com>
>> > wrote:
>> >>
>> >> Hi,
>> >>
>> >> Excuse me for jumping in.
>> >>
>> >> I don't know whether it is able to reproduce drops or network
>> >> congestion
>> >> on mininet, but for getting their statistics, you can use OFPPortStats
>> >> request and reply.
>> >>
>> >>
>> >>
>> >> http://ryu.readthedocs.io/en/latest/ofproto_v1_3_ref.html#ryu.ofproto.ofproto_v1_3_parser.OFPPortStatsReply
>> >>
>> >> Thanks,
>> >> Iwase
>> >>
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Check out the vibrant tech community on one of the world's most
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>> > Ryu-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/ryu-devel
>> >
>>
>>
>>
>> --
>>
>> Carlos Miguel Ferreira
>> Researcher at Telecommunications Institute
>> Aveiro - Portugal
>> Work E-mail - c...@av.it.pt
>> Skype & GTalk -> carlosmf...@gmail.com
>> LinkedIn -> http://www.linkedin.com/in/carlosmferreira
>>
>>
>> ------------------------------------------------------------------------------
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>
>

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