Hello to all! I'm having some issues regarding the use of TCP sockets in ryu apps.
After spwaning a TCP server using hub.spawn(eventlet.serve, eventlet.listen((str(ip), port)), client_handler) where the client_handler will handle each client request, it seems that the TCP Socket passed to the handler, does not work as predicted. I understand that the sockets are in non-blocking mode and that eventlet patches the sockets to make them workable with the coroutines mechanism, but it seems that the socket does not raise any kind of exception when there's zero data to be read from the underlying buffer. If my app keeps calling the recv method from a socket object, the recv will continue to return zero. Is ryu modifying the behaviour of the TCP sockets or is there a specific way to use TCP Sockets in Ryu? Thank you for any help! -- Carlos Miguel Ferreira Researcher at Telecommunications Institute Aveiro - Portugal Work E-mail - c...@av.it.pt Skype & GTalk -> carlosmf...@gmail.com LinkedIn -> http://www.linkedin.com/in/carlosmferreira ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Ryu-devel mailing list Ryu-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/ryu-devel