Posting another reply of Alex, the author of pyglet: On Dec 12, 2007 10:20 PM, Ondrej Certik <[EMAIL PROTECTED]> wrote:
> Thanks for your reply. So pygame+pyopengl is more or less equivalent > to pyglet? I.e. it runs on win, linux, mac and it allows you to do > basically the same things? Well, see the respective feature lists for the differences; they are equivalent if _all_ you want to do is render to a single opengl context. > I am interested in reasons you stared pyglet, instead of improving > pygame+pyopengl - pyglet must have some advantages. For example being > a small, pure python library. PyGame is fundamentally limited by SDL; a feature addition (such as adding support for multiple windows) would require a modification to SDL, to the PyGame DLL and to the PyGame Python modules. Incidentally, the PyGame DLL is not required now that ctypes is available; I rewrote PyGame to use ctypes last year but the then maintainers were not interested in making the switch. Because pyglet doesn't use SDL it can have include many features that PyGame cannot (yet). Alex. --~--~---------~--~----~------------~-------~--~----~ To post to this group, send email to sage-devel@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/sage-devel URLs: http://sage.scipy.org/sage/ and http://modular.math.washington.edu/sage/ -~----------~----~----~----~------~----~------~--~---