OK, well I have plenty of projects so I won't work too hard on that
right now and see what you come up with.  I need something that works
for a talk I am giving in about a month, but if necessary I can use
the "bandaid" code I already have, which works about 98% of the time
for the stuff I care about, and I know how to make it a little
better.  I am happy to review code in this area or discuss it further.

Cheers,
Marshall Hampton

On Sep 20, 11:35 am, "Arnaud Bergeron" <[EMAIL PROTECTED]> wrote:
> 2008/9/20 mhampton <[EMAIL PROTECTED]>:
>
>
>
>
>
> > Hi everybody,
>
> > This is mainly about making the lrs optional package standard to
> > improve some polytope-related calculations.
>
> > My original motivation for lrs (linear reverse search) is that is a
> > very different algorithm/implementation for computing exact convex
> > hulls in arbitrary dimensions.  Currently the default for this in Sage
> > is cddlib, which uses the "double description" method.  There are
> > classes of polytopes for which lrs is much faster than cddlib,
> > although in my experience cddlib does better most of the time.  lrs is
> > also nice in that it doesn't use much memory.  Polymake also uses
> > these two methods, plus a third, the "beneath and beyond" method.  I
> > still need to modify the Polyhedron class to make use of lrs if it is
> > present.
>
> > I am now thinking more about nice renderings of polytopes, and for
> > that I need better triangulation code.  I have a really bad algorithm
> > in polyhedra.py right now that needs to be improved or replaced.  I
> > see at least three options for this:
>
> > 1) I could just improve the code I already have.  I've actually
> > already done this, and I guess I will submit a ticket soon.   But I am
> > not an expert in this area and I don't think even my improved versions
> > would be good enough for serious users.
>
> > 2) The option I like best in the short term is to make lrs standard
> > and use it for computing triangulations.  The lrs algorithm computes a
> > triangulation anyway, and its probably one of the faster methods
> > available for doing so.  lrs is small (spkg is 120kb) and compiles
> > quickly.  Its mature code, its been maintained and improved for about
> > 10 years.
>
> > 3) Eventually it would be good to add TOPCOM.  Apparently it is what
> > people use who do research that involves triangulations.  But this is
> > a bigger task than I can take on right now.  Its a much larger piece
> > of code than lrs, but it would add more functionality.
>
> > So I can do option (1) very soon, and option (2) in the next month or
> > so unless people have objections.
>
> I am beginning to work on the triangularization code just now, since
> it was on the list of requested items when I asked for thing to do in
> graphics.  It should be ready in about a week if all goes well.
>
> Arnaud
>
> > To help,  install the optional package and test it by downloading:
> >http://www.d.umn.edu/~mhampton/lrs_test.ext
> > and run $SAGE_ROOT/local/bin/lrs your_path_to_lrs_test/lrs_test.ext
> > where of course you replace "your_path_to_lrs_test" with the path to
> > the file.  I've done this on a couple of intel macs (10.4 and 10.5), I
> > don't expect any problems on linux and I have no idea about Solaris.
>
> > Cheers,
> > Marshall Hampton
>
> --
> La brigade SnW veut vous recruter -http://brigade.snw.googlepages.com
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