Looks like for simpler images tachyon uses around 5-10 MB of memory.
Cranking up the raydepth and size and complexity of objects could get
that up to 15-20 MB pretty easily.  I've never done a really complex
scene, i.e. realistic stuff with thousands of objects.   For my
polyhedral movies the bottleneck often is on the Sage end of things.

-Marshall

On Mar 4, 2:50 am, Robert Bradshaw <[email protected]>
wrote:
> On Mar 3, 2010, at 1:23 PM, [email protected] wrote:
>
> > BTW, tachyon is supposed to run over MPI.  Can I use SAGE to run
> > tachyon over a cluster?
>
> Sage just calls the tachyon executable, so if you (re)compile tachyon
> with MPI support it might just work. Of course if you're doing an
> animation it's trivial to parallelize the individual frames (though
> you might run out of memory before you run out of CPU in that case).
>
> - Robert

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