From: "Frode Tenneboe" <[EMAIL PROTECTED]> > Hi. > > Very OT, but I'm having trouble finding information about > this topic and since I know some people are very knowledgable in > this area on the list I thought I should try.... > > Does anybody here know a great deal about the workings of > shaders (pixel/vertex/fragment)/fragment programs in OpenGL? > I'm working on research for a new project and I'm in the > process of either selecting or rejecting the use of OpenGL > in a radar application. > > Anybody who could spare me a few minutes and lead me in the > right direction?
There's a pretty good book on the subject that just came out... http://www.amazon.com/exec/obidos/tg/detail/-/1584502940/qid=1066710963/sr=8-1/ref=sr_8_1/103-2840945-4455857?v=glance&s=books&n=507846 I'd help more, but I'm a DirectX guy myself. BTW: Have you considered using CG to produce the shaders? Simon

