From: "Frode Tenneboe" <[EMAIL PROTECTED]>
> Hi.
>
> Very OT, but I'm having trouble finding information about
> this topic and since I know some people are very knowledgable in
> this area on the list I thought I should try....
>
> Does anybody here know a great deal about the workings of
> shaders (pixel/vertex/fragment)/fragment programs in OpenGL?
> I'm working on research for a new project and I'm in the
> process of either selecting or rejecting the use of OpenGL
> in a radar application.
>
> Anybody who could spare me a few minutes and lead me in the
> right direction?

There's a pretty good book on the subject that just came out...

http://www.amazon.com/exec/obidos/tg/detail/-/1584502940/qid=1066710963/sr=8-1/ref=sr_8_1/103-2840945-4455857?v=glance&s=books&n=507846


I'd help more, but I'm a DirectX guy myself.

BTW: Have you considered using CG to produce the shaders?

Simon

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