Calvin Allett wrote: > Have you had any articles in past SAM Revival`s > regarding any tools/environments you use when > developing games? For instance do you have a generic mapper
Erm... i've mentioned briefly some of my tools in the magazine over the last year or two, such as the mapper I used for the three Money Bags games - which evolved slightly for each game but I always made sure it was backwards compatible should I need to load files from the earlier games. But I do tend to write the tools specifically for the game in hand, and there's been a few articles about development of stuff - particularly in the 'Quazars Secret Files' articles - covering unfinished products which include the untitled Quazar Karts game, and a clone of Shufflepuck. > also, if you have one... which route did you decide > on, is it 16*16 ala Amiga or 8*8 tiles? The Money Bags games used an odd 10x10 tile (can't remember why I chose that initially - probably as i was rushing things as the original game that appeared on Soundbyte 15, then revamped for the coverdisk with Sam Revival 9 was written in one week while I was meant to be studying for some university finals!), but Harlequin as it's using the Amiga/ST graphics will be using 16x16 tiles and Thing On A Spring will be is 8x8. > Who was Hydrosoft? I don`t think I`ve heard their > name before? Hydrasoft were behind Conquest and Mage Fire - two games that were to have been published by Zedd-Soft (Zodiac Magazine / Michael Stocks) in 96/7. I know a few Conquest's were sold, but also know of a few cases of people not getting them or experiencing big delays. Mage Fire as far as I know wasn't actually released at all (until Sam Revival 12 last month anyway!), the author has no idea if it was sold or not either as he never receieved any royalties for either game. (Neither did I - I was involved with the two games back then adding spot sound effects for the Quazar Surround soundcard!) He's always gone down the strategy route, and Conquest especially is very ad dicitive and playable. More news on the revamping of that, and the other unreleased stuff, will be in the next issue of the magazine, and will be sometime on the website too afterwards. > Can I just ask if it would be a good rough estimate of > about 4.5 times original speed for the finished > version of Mayhem... Yeah, think along the lines of 4-5 times faster. Colin ===== Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe New Website now up: http://www.samcoupe.com/

