>On May 18, 12:22pm in "The Hog's Back! And this time, he ain't happy!", you 
>warbled:
>] Um, last night I thought I'd try and stick an E-tune on top of my star-field,
>] and I had been warned that it would probably go over the 1 frame rate at the 
>] end of every pattern. But mine just seemed to jump all the time, odd huh?
>] (not really, just bad coding on my behalf)
> 
> Jump all the time... now ain't that strange? :-)
> 
>] Originally I had the E-tune at (65536+16384) and my starfield routine at 
>65536,
>] but this just crashed when I called it (god knows why), so I put the E-tune
>] in another page, and paged Hi-Men from the screen to the E-tune every frame,
>] called it and paged it back. Anny ideas what is happening? I'm pretty sure my
>] routine ain't at fault, as it ticks over quite speedily.
> 
> Probably the e-tune code needs to be in page C. This is just bad coding
> for such a simple piece of code. Whoever wrote it needs to re-write it.

Is sticking it in page C a universally accepted standard amonst demo coders
then? And call me Mr. Thicky but page C is 49152-65535 right? Urg, I am
beginning to hate coding (and I ain't even started properly yet. :) )
 
>] (I am using the Index Register though, is this a particularly slow register?)
> 
> Yes, very much so. Don't use it, if you can help it.

That shouldn't be too hard.
 
> Geoff

Thanks,

Graham

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