Hello all,

after a nice week in Italy with my parents and sister and then two weeks
partying in the Spanish Lloret de Mar I am finally back behind a screen.  That
should explain my quietness the last few weeks.

Therefore I could also not send an insulting message to Ian about my list of
instruction timings.  First of all, the list that appeared on Fred (many years
ago!) was simply a basic indication that you couldn't use the official timings.
 I then went along and tested all the instruction speeds as compared to the
speed of a NOP (with the screen on!)  I then converted the relative speeds
which I got from the tests to "t-state values".  For this I am sorry since it
is the improper use of the word t-state.  If you check out the speed of a LD
A,7 compared to a NOP then you should see that this instruction takes 9.3/4=2.3
times more time.  Later on I also wrote in a letter to Fred (which was
included) that my values were not totally correct and that I would send a new
list as soon as I got it finished.  I never finished this list.  What the list
comprised of was basically the time (in t-states!) taken by an instruction
during screen and border time.  I then saw that tendency for 4 cycle
instructions existed and that some other funny things were going on that I
aborted.  When writing the burstplayer (as part of the SAM mod player v2.02 and
the soon to be released WAV player) I discovered that I couldn't exchange
little routines which theoretically had the same t-state length and chucked in
the timing towel and aligned everything with palette colour changes - which was
a hell of a hassle (5 different devices with 4 different sound routines).  I
wish I could get this damn Pentium to sample the sam's output at a massive
frequency so that I could get timings aligned that way - but alas, no pc
programming for me.   BTW I have go a Z80 cross assembler for dos which is
public domain - it also does 8086 and something else.  Haven't used it yet
since Comet is still handling nicely but the documentation makes it seem very
good, it even includes auto-optimization of instructions!  I must say that your
(Ian's) explaination of t-states looked very impressive and thorough.  I must
say I still prefer the try and cry method.

Still on the insult line, I don't see why I should get a slam for "recently"
mentioning the sigma/entropy logo thing - since the last I talked of it was
with Andrew at the Gloucester show (some 4 months ago!).  I can't help it that
when I see a graphic of a twisted sigma that I thought it looked like a twisted
E.  What's the big deal with it anyway?  I couldn't care less if it was the
Entropy E itself (as a manner of speaking).  Looking forward to seeing the demo
though. Also looking forward to the Chaos 3, David.  On the subject of demo's
anyone incorporated a MOD tune in their demo yet?

Right, end of subject.  Next, the accelerator sounds nifty (hmmm, 20 times the
speed - that should allow 16 channel mods playing at 44 khz in background mode)
 We would need move internal memory to store the better mods though.  What
would the costs of the accelerator be though?  Next question, how's the
hard-drive (or dos) coming along?  BTW Simon, could you mail me a teledisk copy
of the comet-ascii thing - it might work nicely together with this very rough
disassembler I've got which disassembles to a text file (open-type via streams
aaaaaaggggh!).

Ummm, that sort of rounds things up for me, time to get to sleep after having
sat in the bus for a bloody 28 hours (5 hours due to the bus breaking down!).

CUL8R

Solar Flare of Entropy (aka [EMAIL PROTECTED])

Reply via email to