> >In message <[EMAIL PROTECTED]> David Zambonini writes:
> [David saying DWC was superb deleted]
> 
> >Your saying dead wild cat was better than your demos? Yeah, sure, perhaps it
> >was more involved that what you've written, but it took me fucking ages to
> >write, while you can put together decent demos in a few days. Which,
> >incidently, was one of the main reasons i stopped coding.
> >marc broster

A few days? A week, maybe... I get the routines up and running in a 
few days, but only after thinking about what I'm going to do next for 
about four months.. and the time I quote doesn't include polishing 
the finished product, either... So get back to coding.. of course 
it's hard work... and why should you, one of the best coders, decide 
to stop? We *need* you...

> Marc, how about me and you form a coalition - the "Kill a 
> too-clever-for-his-own-good Demo Coder" foundation? :) 

You'll be first against the wall, Si... :)
 
> Actually, David's demos is one of the reasons (as well as wanting to do lots
> of other stuff, like utilities, and to make some money) that I'm not going
> to do any more demos... well, not for a while at least. DAMN impressive.
> Nothing technically astounding, but polished to shine so fine you can see
> your face in it.

Damn. I'm sure I didn't see *my* face in them... hmm... perhaps I 
should cut down on the Marc Broster sprites.. :)
 
> DAVID>>>> Just thought I'd mention that I'm going to use a technique similar
> to the one you've used in SMURF 2 to speed up text printing. I've not got my
> SAM with me at the moment, but it prints characters using the Interlace
> method you mentioned. The data isn't hardcoded for space reasons though...

Yup. The speed increments should be fairly impressive... just over 6 T-
states per pixel. Oh, If you use a word method for storing the 
character data and then use the stack pointer as a update pointer, 
you can increase the speed it takes a text screen to update by yet 
more. ( I always find that it's the sprite control routine that takes 
up a lot of time, so if you cut it down to nothing, you're cooking.. 
(no pun intended.. :) ) ) I'm afraid you'll have to snail me for 
exactly what I mean, though...

Ah, that appears to be it. 

And now to the important news...
I'm leaving Cardiff *today*
No more net access... sob.
That means don't bother to reply to this, btw.. :)

Right...

Snail: David Zambonini
       29 Heol Glantawe
       Ystradgynlais
       Swansea
       SA9 1ES
Phone: (01639) 84 4472

Hmmm.. what was it again..? unsubscribe sam-users.... *sigh*


DMZ
===

[ I never did use a mailsig. , did I? ]

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