Frequently Asked Questions Version 2.0 Thanks to Tim Paveley (for ideas and facts), Colin MacD (for error checking), Dan Doore (for some Hardware facts), and Colin Piggot (for some blatent self-advertising) and Graham Goring for building the bones of the whole thing.
Where appropriate, Graham's original text has been left intact. Unless I disagreed with it. But hey, that's the advantage of editing this thing... Section One - The Machine 1.1 What exactly is a SAM Coupe? 1.2 So what's all this lark about Spectrums then? 1.3 How many machines were sold? 1.4 Why haven't I heard about the SAM Coupe? 1.5 What's this SAM Monopoly thing? Section Two - The Software (or lack of)... 2.1 What games can I buy? 2.1.1 The Good 2.1.2 The Bad 2.1.3 The Ugly 2.2 What utilities can I buy? 2.3 What educational software can I buy? 2.4 What magazines/diskzines are there? 2.5 How good is the PD scene? 2.6 Ooh, almost forgot, what about the hardware? 2.7 And what, pray tell, is under development? (No Guarantees, folks!) Section Three - The chequered history... 3.1 What was MGT? 3.2 What was SAMCO? 3.3 What is WEST COAST COMPUTERS? Section Four - People are strange... 4.1 Who is...? (Alphabetical biographies) Section Five - Company Addresses... 5.1 Where can I buy? (Alphabetical list) Section Six - I want to meet the stars! 6.1 So what do you all do with yourselves? 6.2 Purely out of interest, are there any shows? ********************************************************************* ******* Section One - Machines (or back to humans) 1.1 What exactly is a SAM Coupe? Launched in 1989 by Bruce Gordon and Alan Miles, the SAM Coupe was the last chance saloon of the eight-bit world. Boasting decent graphics, decent sound, compatibility with a large proportion of Sinc lair Spectrum software and blue feet, it was the finest eight bit machine to date. It was plugged to death in a range of Spectrum magazines as the next logical upgrade for Sinclair users, and subseq uently got branded a 'super spectrum'. This was a gross misrepresentation for, although Spectrum were, and still are, fantastic machines, the SAM Coupe offered so much more. A lot of thought had gone into the production of the SAM Coupe - things such as slot in disk-drives that fitted in snugly underneath the keyboard, the already mentioned ability to run Spectrum games at full speed with little software emulation, the 'unique' look of the machine, which incorporated a wrist-rest to beat keyboard fatigue and the rather spanking version of BASIC, bolted on as the mac hines front-end, which is among the most versatile versions of BASIC written. Basically, the SAM represented excellent value for money, offering the user a machine that could be used for games, or for serious applications and would excel at both. 1.2 Isn't it just a super-spectrum? Absolutely not! The SAM Coupe has little to do with the Spectrum outside of the fact that it can run Spectrum software. The title of Super Spectrum has been one that has plagued the SAM throughout it s life, and one that admittedly has not been helped by those marketing the machine. It was initially advertised almost solely in Spectrum magazines, and the huge wait SAM users had to endure before t he first specific software appeared meant that they relied entirely on their catalogue of Spectrum games. So that's that one cleared up. SAM Coupe. Not Super Spectrum. Got it? Good. 1.3 How many people own SAM Coupes? Very rough estimates suggest that 12,000 SAM's have been sold over its ten year life, although how many of those owners are still active on the machine is somewhat of a mystery. About fifty people su bscribe to the sam-users mailing list, although the actual number of active users is probably nearer to 200. Hardly a significant user-base in the world of computing, but they're a fairly dedicated b unch when push comes to shove, and seeing as they've stuck around this long, it's fair to say they'll stick around a bit longer. 1.4 Why haven't I heard about the SAM Coupe? Because the completely inept marketing departments of MGT and SAMCo, the first two companies to try to sell the machine, decided that only Spectrum owners would be interested in buying the things. Th is meant that tens of thousands of pounds of money was ploughed into advertising in Spectrum magazines, whilst the rest of the computing world carried on upgrading to 16-bit machines. When the machine did make a break for it and try to gain some credibility on its own, it was too late - 16-bit computers were well and truly established, and the powers that be in SAMCo had run out o f money. Bit of a shame really. 1.5 What's the SAM Monopoly? It's a phrase coined by me to describe the way that almost every company in the SAM world purporting to be independent is, in fact, run by the same bloke. Formed allegedly to produce stability in the SAM world, it has, however indirectly, led to almost everybody upping tools and moving on to pastures new. ********************************************************************* ******* Section Two - The Software (or lack of)... Most FAQ's couldn't even begin to catalogue the software for an individual machines, but thankfully the software companies in the SAM world thought ahead and decided to release hardly anything, there fore making my job easier. I've lumped them all into three sections - the good, the bad and the ugly. This is just a personal opinion, and most people who know me ignore me. 2.1 What games can I buy? Lots, now. But it wasn't always that way. And as a humorous anecdote I'll tell you that, upon compiling the finished code for Defenders Of The Earth, Enigma Variations phoned up MGT to give them the good news. The answer phone picked up and played a message telling them that MGT had just gone into liquidation. 2.1.1 The Good ASTROBALL - Astonishingly simple 'bounce to the top of the screen' game which is just brilliant DYZONIUM - By the same author as the above - the only decent shoot-em-up on the SAM... EXODUS - ...apart from perhaps this - a reworked version of Smash TV which is flawless FOOTBALL LEAGUE MANAGER - A decent management game, enhanced by the fact you can sell nearly all your team and still win games HEXAGONIA - One of the first puzzle games on a machine plagued by them. One of the best, though. IMPATIENCE - Another puzzler - a version of Mah Jong that utilised the SAM Mouse! LEGEND OF ESHAN - Lords of Midnight, SAM-style. LEMMINGS - Apart from running slightly slower, this is identical to the 16-Bit version. A class product. MANIC MINER - A new version of the timeless Spectrum classic. Really good fun. PRINCE OF PERSIA - The SAM's first 'biggie', and a very good version it is too. STRATOSPHERE - Great 3D-Vector shoot-em-up. Sounds amazing on Quazar Surround Sound Card. T.N.T - Bombjack, basically. Excellent graphics, great gameplay, but perhaps a bit too easy. WOP GAMMA - Boulderdash, basically. Excellent graphics, great gameplay, but perhaps a little too hard. WATERWORKS - A fiendish puzzle-come-arcade romp. It's worth persevering with. WATERWORKS 2 - Even harder than the original, and even better. 2.1.2 The Bad... BOOTY - The finest example of SCADs (see UTILITIES) in commercial product, but such a dull game. CRAFT - A puzzle game. And not a particularly good one at that. ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS - Good port from the Spectrum, but it keeps crashing. MARBLES DELUXE - V-e-r-y slow puzzle game written in BASIC. Nice graphics though. PARALLAX - Hailed as THE SAM shoot-em-up, this was a huge disappointment. SNAKEMANIA - Another puzzle game, little better than Public Domain software. SOPHISTRY - What can I say about this apart from...dull. SPHERA - The first SAM shoot-em-up game. Spectrum-style graphics and repetitive gameplay. VEGETABLE VACATION - Lovely graphics made you want to play this badly. Until you realised it was very very bad. 2.1.3 The Ugly... BATZ 'N' BALLS - Reasonable version of 'Breakout' - only really playable with a mouse. BOING - More good graphics, but simplistic gameplay make this 'Dizzy' clone a bit of a let down. BOMBS AWAY - Allegedly the SAM's first Super Bomberman clone, this was a bit of a botched job. BULGULATORS - Good version of PacMan, but after all, it's only PacMan. CASTLE - Another wander-around and collect things game. Minutes of enjoyment. DAYS OF SORCERY - Enjoyable text adventure for those who get off on trolls. DEFENDERS OF THE EARTH - The first ever commercial SAM game! Lovely graphics, but dull gameplay. FIVE ON TREASURE ISLAND - Another text adventure, this has the added bonus of you being able to BECOME ANNE. FOOTBALL DIRECTOR 2 - Direct port from the Spectrum, in spite of what they might say. Good though. GRUBBING FOR GOLD - Lovely graphics, but let down by the same question set as Quizball. INVADERS - Quite a good version of Space Invaders, but the SAM is capable of so much more. KLAX - Ported from the Spectrum, and it shows. Nice backgrounds, but playing area has sexy colour clash to remind you of the old days. MONOPOLY - 1-player game where you must chastise SAM Users by calling them 'stupid demo coders'. MULTIPACK 1 - Containing SAM Strikes Out, a very bad Collect-em-up game, and FutureBall, a bizarre puzzle game that tries to look like Speedball, but most certainly isn't. OH NO! MORE LEMMINGS - If you like the original you'll go a bundle on this! PIPEMANIA - Nice port of the all-formats classic QUIZBALL - Very BASIC quiz game. Good questions though. SPLAT - Classic game hampered by Jerky scrolling and a bad choice of palette colours. THE WITCHING HOUR - Nice 'Dizzy' style game, with a lovely sound-track. TRILTEX, THE LATER LEVELS - If you like the original you'll go a bundle on this VOID - Erm...anybody? 2.2 What utilities can I buy? If you want to do something, the SAM usually has a utility that can it for you. It is fairly well-endowed in the application stakes, and although some of them are blatantly useless, it is refreshing to know that somebody somewhere thought there was a need for them. DRIVER - Fast, clever, multi-tasking WIMP package that received no support and so subsequently bombed. E-TRACKER - Powerful, but user unfriendly music maker. FILE MANAGER - If you really want to catalogue your disks, here's what you need. GAMESMASTER - Speedy way of making good games. LOGICCAD - Create and test logic circuits. Hmm... Make a chip? MASTER BASIC - Very good BASIC extension, kills all the bugs! MASTER DOS - A decent version of a DOS that should have been bundled with the computer MIDI SEQUENCER V3 - Clever MIDI Sequencer that does almost all you'd need it to MUSIC MACHINE - Basic music package with nice front end. OUTWRITE! - The kind of thing that gets labelled a 'word processor' when it is really a text editor. Good though. PERSONAL BANKING SYSTEM - A very posh calculator RECOVER-E - Disk repair/recover program. SAM ADVENTURE SYSTEM - Create adventure games - complex, but versatile. SAM PAINT - The best art package ever seen on an eight-bit. Better than many PC packages. SAM TAPE 4 - A version of the Spectrum ROM with a menu bolted on. A worthy purchase. SCADS - Make high-quality arcade games from BASIC. Absolutely superb. SC_DTP - Desk top publisher that gets very good results from an inkjet printer. THE SECRETARY - Hailed as the best Word Processor on the SAM. In fact, it's the worst. 2.3 What educational software can I buy? There's a fair wack of educational software floating around. However, a lot of it is very basic - the kind of thing that any idiot craft in BASIC in about five minutes. Still, some of it has some pre tty pictures in. Here's a non-exhaustive list. 2.4 What magazines/diskzines are there? Fortunately, the SAM is blessed with quite a number of well put together magazines and diskzines. Here are just a few with unbiased descriptions...honest... Paper Based Magazine FORMAT - The mouthpiece of the SAM Monopoly. In-depth reviews of software, fools guides and heavily edited opinion and news pages. Used to be essential reading, but now looks a bit sad and pathetic. Available from Format Publications. SAM PRIME - Run by David Ledbury, this was a very good read and well priced. However, it was extremely unreliable and folded after about seven issues. Shame really, because it was a refreshing altern ative to FORMAT. ZAT - Many moons ago, ZAT used to cover both the Spectrum and the SAM and was, generally, a good read. ZODIAC - Always seemed to be a bit 'empty' but had some redeeming features including its reviews. Not sure if it's still going as the publisher went quiet a while back. Disk Based Magazines ENCELADUS - Ran for about twelve issues and was absolutely excellent. Its publisher went on to code the SAM's finest hour, SAM Paint. FRED - FRED used to be an essential for SAM owners, but in recent years it has fallen from grace amongst users. Under new ownership and things look set to improve. However, get the first 70 issues be cause they are absolutely fabulous. SAM 2 SAM - Two disks, one comprising games and the other articles. Refreshingly independent, and with in-depth guides into absolutely everything to do with the SAM, it was well worth the asking pric e of a mere #2 an issue. And, coincidentally, it was my contribution to the SAM World. SAM DISK - A disk run by graphics genius Steven Pick. Lot's of piccies and not a lot else I'm afraid to say, apart from lengthy text articles. SAM NEWSDISK - The official outlet of SAM Computers Ltd, and bloody good it was as well. It could always be relied upon for state-of-the-art demos, and up-to-the-minute news. Folded after 5 issues, a long with the company, but editor David Ledbury evolved it into SAM Prime. SOUNDBYTE - There are dozens of issues of this magazine in publication. It's contains support software for the wonderful QUAZAR Surround sound card. 2.5 What about the PD scene? Whilst the major software labels were umming and ahh-ing about whether to enter the SAM market, many of the users were having a bash at being coders themselves, which resulted in quite a healthy back -catalogue of public domain software. Most of it, as is the way with PD, was appalling, but there was the odd gem to be found if you looked hard enough. The public domain catalogue is still maintained by Derek Morgan, with his SAM PD (original, huh?) company. Michael Stocks, of Zodiac magazine fame, also had a (smaller) library a while back, with some different titles from those held by SAM PD. Prices for both libraries were a reasonable #2 a disk - about the same price as a disk magazine, which is perhaps why the SAM Public Domain scene was so heavily magazine based. 2.6 Oh, almost forgot, what about the hardware? Hmph! This is a software section. But, just this once... This is a list of all the hardware available, past and present, (maybe even future) and I can not vouch for it still being available... DISK DRIVES - There are two drives that have attached themselves to SAM over the years. The original, and most widely used, was the Citizen slot-in drive which slid nicely underneath the keyboard and behaved like it had always been there. It was a fast 1 Meg drive and supported disks up to 800k. The second drive, which came into being after the original was discontinued, had to be fitted back at SAM HQ. It was a 2 Meg drive, but still only formatted to 800k. This is the only drive now available for the machine. SC_Autoboot - Replacement ROM which basically does an "Instant F9" and a much quicker reset, it has a few disadvantages though, it does not do a full reset so some software will crash and it doesn't work in a number of very early SAMs. RODENTS - The SAM doesn't have a SAM specific mouse, so to speak, but you can buy an interface which accepts all the standard 2 button mice, and any Atari type trackerballs, etc. The interface plugs into the mouse port on the back of the SAM. PRINTERS - Once again, no specific printer, thank god, just an interface, which, unsurprisingly plugs into the expansion port on the back of the SAM. The typical printers which used to be sold by SAM Co were the CITIZEN 120D+ (9 pin dot matrix, VERY noisy, I own one) and the LC200 STAR (9 pin, at a guess, and COLOUR too!). DPU - Disk Protection Unit. This is a hardware fix for the bug in the SAM's design that corrupts disks when the reset button is pressed, it involves some soldering and track breaking so it's not for the nervous but well worth 15 quid. Available from Steve's Software. EXTRA MEMORY - The original SAM had only 256K, to get 512K you plugged in a chip to the mother board. Any more memory than that and you'll need the very expensive 1 Meg packs. These bulky things plug into the printer port and act as RAM drives. You'll need MasterDOS to access them. If you want any more than 1 Meg extra, you'll need a SAMBus, I'm not sure where you can get these now but they allo w you to plug in 4 Meg's extra, bringing the total memory to 4608K. Not a bad figure... SCART CABLE - Yes, but apparently a non-standard one... 10 quid from WEST COAST. MIDI CABLE SET - Yup... 7 quid from WEST COAST. COMMS INTERFACE - Yeah, but extremely temperamental!... 35 quid from WEST COAST. QUAZAR SURROUND SOUND - The SAM's first Sound Card from Colin Piggot. It has 2 modes, controlled by a software-controlled switch. Mode 1: Six 8-bit channels. (ooh) Mode 2: Two 16 bit channels, and Two 8 bit channels. (aah) Full surround when 4 speakers are connected, or just stereo when 2 are connected. And an expansion port for a Stereo Sampler Module. Oh, and lot's of software support. 2.7 And what, pray tell, is under development? (No guarantees, folks!) Ummm... Well, there's quite a bit on the SAM scene that currently being worked on, and I'd like to thank Dan (Banzai) Doore for this information about it all... Oh, and Colin Piggot for some specs on his Quazar surround sound system. Which, he would like pointed out, is in no way related to the popular laser game involving breathless 14 year prats running about in a large foam-coated building. G osh, I want to play it now... MiDGET - Top video digitiser from Martin Rookyard and Simon Cooke. I've heard quite a bit about this myself, and by all counts, it's got more clever features than a particularly ingenious Egyptian th ingy. IDE HD Controller - Ummm... A hard-drive controller of some sort, I'd guess. Banzai could offer me no more details than that it was being developed by "some german bloke". So, if the "german bloke" i s reading, please mail me with more details. Multi-ROM - Allows extra ROMS and expansion stuff, I am assured. Once again by the ever-so-talented Rookyard/Cooke team. Sam Hard Drive - Guess? And look! Quel surprise! It's by Rookyard and Cooke! Next time I see either of those two, I'm going to put a spade in their heads and removed three quarters of their brains, t his wobbly grey matter will then be shared between all us, mortals? yes, mortals, so we can be clever boffins, too. ********************************************************************* ******* Section Three - The chequered history... 3.1 What was MGT? Miles Gordon technology (MGT) were the brains behind the SAM Coupe. Owned and operated by Alan Miles and Bruce Gordon they started out producing disk drive interfaces for the Spectrum and then, in 19 89, unleashed the SAM Coupe on us all. And we thank them for that. However, they also collapsed when a major cash flow crisis left the company unable to fulfil orders. 3.2 What was SAMCo.? SAM Computers Ltd were the brains behind taking on the SAM Coupe after MGT. Owned and operated by Alan Miles and Bruce Gordon they started out bundling a disk drive with the basic SAM model and slash ing the price to below #200 for the first time. And we thank them for that. However, they also collapsed when a major cash flow crisis left the company unable to fulfil orders. 3.3 What is WCC? West Coast Computers (Ltd. well, sometimes) is the latest marketer of the SAM Coupe, or as it is now called, the SAM Elite. It is run by Bob Brenchley, he of FORMAT and INDUG (Independent User Group? ) fame. It has stayed stable for a while now, mainly because it has done absolutely nothing to promote the SAM in any way. It's Latin motto translates as 'stability through stagnancy'. ********************************************************************* ******* Section Four - Who is...? An alphabetical list of most of the SAM personalities (?) with a tiny little biography of what they've done, and what they are doing... A Colin Anderton : Edited FRED for quite a while, and used to write some very funny editorials. b B Edwin Blink : The person who knows all there is to know about sampling. Bob Brenchley : The head of the SAM Monopoly. Lock your doors and sleep with one eye open. Marc Broster : Talented coder who is far too clever for his own good. Did the lovely Dead Wild Cat demo on FRED 50. Graham Burtenshaw : Incredibly talented Ex-Ed of Enceladus and writer of the ever so fabby SAM Paint. People like him should be preserved. Formaldehyde anybody? C Wayne Coles : Author of Kaboom!, which, for a time, was vying with SIMON COOKE's Statues of Ice as product most likely to be proved mythical. Andrew Collier : Coder of many a demo, and stalwart enemy of all things monopolistic Ian Collier : Brother of above, writes a lot for the Speccy and stuff. Simon Cooke (Cookie) : Has coded a LOT of very nice demos, has released a compilation of them called "The Entropy Experience" (available with SAM PRIME 5) and is working on virtually everything under the sun. From games to books to digitisers to hard-drives. You name it, he's got his part in it. (And don't be smutty) D Dan Doore (Banzai) : Long time game writer for FRED. He has a weird sense of humour and two PD disks out at the moment. Oh yes, and a million more featuring MODS and pictures of scantily clad ladies. Or is that from a d ream I've been having??? Stefan Drissen (Solar Flare) : Wrote a HELL of a lot, much of which has appeared on FRED. Such as his excellent MOD player. Rehashed Speccy game Sophistry for the SAM. E F G Brian Gaff : The bloke who supplies all (um?) your SAM computer needs. Gets connected with the word membrane a lot. David Gommeran (Lord Insanity) : Very good demo coder who also wrote the excellent TETRIS (FRED 3) and a very useful screen cruncher. His demos are always lovely looking, and great sounding. Yet another person who talent is blimmin' annoying. Bruce Gordon (God) : One of the creators of the SAM. Somebody give him a Nobel Peace Prize. Graham Goring : Author of the first draft of this FAQ, and therefore, my favourite bloke of the moment for saving me from having to start from scratch. Arnt Gulbrandsen : Another NET bloke. Please, more info. H Roger Hartley : Another person who's musical talents exceed those of Beethoven! Well, anybody who can use E-Tracker's got to be pretty clever. Andrew Hodgekinson (Hipposoft) : Wrote the FREDatives, wrote the *excellent* Rachel story (which is about to be transmitted in full on FRED) and did lot's of other SAM stuff. Currently big on Archimedes and Risc PC's. But Rachel may continue... Doug Holmes (A Master of Magic) : Fellow coder of the man below, not related though. Blimey! Neil Holmes (The other Master of Magic) : Did some nice demos and menus. Wrote the excellent EXODUS, did the graphics for Waterworks 2. Then went off to the crappy old GameBoy. Mathew Holt : Wrote Manic Miner for the SAM, currently writes for the Megadrive. I think... I J Colin Jordan : Writer of the Sam Adventure System, and musician. Not sure what he's up to now. K Balor Knight : Released several games under the title of Digital Reality. These were Dyzonium, Astroball (a brilliant game) for the SAM, and Turbulence for the Speccy. Works on the Master System at the moment, I th ink... What a dead end job. L Dave Ledbury : Had his fingers in so many pies he could be called a chef. Currently helping Malcolm Mckenzie out with Persona. M Brian McConnell (Aesthetix - formerly Shadez) : Dead funny Ex-Editor of FRED. The SAM population warmed to his side splitting editorials and lovely talent at graphics which made FRED what it is today. Malcolm Mackenzie The bloke behind Persona (the software company, not the contraception device) who now seems to own the rights to the entire SAM back catalogue. Still helping to publish some games on the SAM though, which is a good thing. Colin MacDonald : Person in charge of FRED publishing. Used to be the Editor of FRED until he got Brian McConnel to take over from issue 28 onwards. Dedicated attender of all the SAM shows he can, he's an all round go od guy with an affinity for a well known group of Hydro-Carbons. Genius behind getting the SAM licenses to such classics as Lemmings, Oh no! More Lemmings and numerous other games. Alan Miles (God's twin brother) : One of the founders of the Great Machine. When God made him they broke the mold. Andy Monk (XSD) : Talented music bod and coder. Buggered off to do some "serious" stuff I think. N Steve Nutting : SC Software, in other words. He's made so many good programs you'd think he had either eight hands or was in fact a family of talented coders all masquerading as one man. O P Robert Pain : Prolific letter writer and composer of most-listenable-to music. If it weren't for the rude misuse of the word I'd call him spunky. Tim Paveley (Unc) : The person who's Web page this is sitting on. Written quite a bit for FRED, is still writing stuff and is a hard working person. That'll be a tenner, Tim. Colin Piggot : Responsible for what has been hailed as the finest SAM game ever (I've forgotten its name!), and the brains and considerable brawn behind the Quazar Surround Sound Card. Q Quetzalcoatl : Winged god that ate people. Not really a SAM programmer, but hey? Who's writing this goddam FAQ? R Matt Round (Malevolant) : Yet another annoyingly talented person. Just joking, Matt. He has done several million superb games for the SAM Coupe using Games Master, and released the excellent TNT through Revelation. Oh, and he 's brilliant at graphics too. S Ian Slavin : Famous for the Trip-O-Tron whirly colour things and his series of humorous programs starring Zebedee Green, Morton and a host of other characters. Michael Stocks: Editor of ZODIAC magazine, which, disappointingly, has nothing to do with starsigns. T Steve Taylor (Was the Wizard, then became Wiz-man, now just plain old Steve) : Author of all the machine code articles in FRED and writer of Impatience and lot's of other things of note. And all round nice guy too, ever willing to lend a hand to the budding coder. Also author of the best-selling Driver, the best (and only) WIMP package on the SAM Coupe. Johnna Teare: The bloke who rehashed this FAQ purely to include his own name in it second time around. Used to edit the 'bug free' disk magazine SAM2Sam. Frode Tennebo : Great bloke who used to contribute quite a bit to some diskzines. Hangs about on the net and knows a lot about a lot. More info please? Frode? Luke Trevorrow (Lord Blackadder) : Talented blokey number four million and one. Member of Entropy, also. A group from which it seems I am the only SAM owner excluded. Tsk! Elitism, eh? Who'd have it. :) Craig Turberfield : Damn talented musician. Perhaps the only person who managed to get something listenable out of The Sound Machine. His The Witching Hour piece is an instant classic! So's the music on Waterworks 2. U V Robert Van Der Veeke (RJV Graphics) : Truly brilliant graphics artist. Did the graphics for Stefan Drissens MOD players. W Chris White : Author of Lemmings et al, and Prince Of Persia and blimmin' good coder. Don't know what he's doing next though, maybe Pit-lane? Lee Willis (Bubel) : Coder and ace music bod! What more can I say? Well, plenty but I'm a lazy sod. Dr Andy Wright (God's second cousin, twice removed) : The person who wrote the thing that keeps your SAM ticking over. Yes, the author of the ROM. There's something to put of your CV. Also wrote anything released by his company, Beta Soft. X Y Z David Zambonini (Vodka) : Another great demo coder who could be working on a game... Ummm... okay then, IS working on a game. ********************************************************************* ******* 5.1 Where can I buy? This is a BEEEEG list of all the addresses I can find. I would like to thank Robert Clayton and Johnna Teare, as this list is mainly nicked from their *excellent* magazine, SAM 2 SAM. FORMAT Publications PERSONA Software Personal addresses? Anybody want to be added? ********************************************************************* ******* 6.1 So what do you all do with yourselves? Yes, life in the SAM World would be very dull indeed if it was left to the magazines to keep us all in touch. Most of the 'big' names in the SAM world can be found on the SAM Coupe Mai Peace, Love, Kisses... JohnnaPig Teare JPOL: http://www.yi.com/home/TeareJohnna "It won't get better but it might never get worse..."

