Frequently Asked Questions Version 2.0

Thanks to Tim Paveley (for ideas and facts), Colin MacD (for error
checking), Dan Doore (for some Hardware facts), and Colin Piggot
(for some blatent self-advertising) and Graham Goring for building
the bones of the whole thing.

Where appropriate, Graham's original text has been left intact.
Unless I disagreed with it. But hey, that's the advantage of editing
this thing...

Section One - The Machine

1.1 What exactly is a SAM Coupe? 1.2 So what's all this lark about
Spectrums then? 1.3 How many machines were sold? 1.4 Why haven't I
heard about the SAM Coupe? 1.5 What's this SAM Monopoly thing?

Section Two - The Software (or lack of)...

2.1 What games can I buy?       2.1.1 The Good  2.1.2 The Bad   2.1.3 The
Ugly 2.2 What utilities can I buy? 2.3 What educational software can I
buy? 2.4 What magazines/diskzines are there? 2.5 How good is the PD
scene? 2.6 Ooh, almost forgot, what about the hardware? 2.7 And what,
pray tell, is under development? (No Guarantees, folks!)

Section Three - The chequered history...

3.1 What was MGT? 3.2 What was SAMCO? 3.3 What is WEST COAST
COMPUTERS?

Section Four - People are strange...

4.1 Who is...? (Alphabetical biographies)

Section Five - Company Addresses...

5.1 Where can I buy? (Alphabetical list)

Section Six - I want to meet the stars!

6.1 So what do you all do with yourselves? 6.2 Purely out of
interest, are there any shows?


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Section One - Machines (or back to humans)

1.1 What exactly is a SAM Coupe?

Launched in 1989 by Bruce Gordon and Alan Miles, the SAM Coupe was
the last chance saloon of the eight-bit world. Boasting decent
graphics, decent sound, compatibility with a large proportion of
Sinc lair Spectrum software  and blue feet, it was the finest eight
bit machine to date. It was plugged to death in a range of Spectrum
magazines as the next logical upgrade for Sinclair users, and subseq
uently got branded a 'super spectrum'. This was a gross
misrepresentation for, although Spectrum were, and still are,
fantastic machines, the SAM Coupe offered so much more.

A lot of thought had gone into the production of the SAM Coupe -
things such as slot in disk-drives that fitted in snugly underneath
the keyboard, the already mentioned ability to run Spectrum games at
full speed with little software emulation, the 'unique' look of the
machine, which incorporated a wrist-rest to beat keyboard fatigue
and the rather spanking version of BASIC, bolted on as the mac hines
front-end, which is among the most versatile versions of BASIC
written.

Basically, the SAM represented excellent value for money, offering
the user a machine that could be used for games, or for serious
applications and would excel at both.


1.2 Isn't it just a super-spectrum?

Absolutely not! The SAM Coupe has little to do with the Spectrum
outside of the fact that it can run Spectrum software. The title of
Super Spectrum has been one that has plagued the SAM throughout it s
life, and one that admittedly has not been helped by those marketing
the machine. It was initially advertised almost solely in Spectrum
magazines, and the huge wait SAM users had to endure before t he
first specific software appeared meant that they relied entirely on
their catalogue of Spectrum games.

So that's that one cleared up. SAM Coupe. Not Super Spectrum. Got
it? Good.


1.3 How many people own SAM Coupes?

Very rough estimates suggest that 12,000 SAM's have been sold over
its ten year life, although how many of those owners are still
active on the machine is somewhat of a mystery. About fifty people
su bscribe to the sam-users mailing list, although the actual number
of active users is probably nearer to 200. Hardly a significant
user-base in the world of computing, but they're a fairly dedicated
b unch when push comes to shove, and seeing as they've stuck around
this long, it's fair to say they'll stick around a bit longer.


1.4 Why haven't I heard about the SAM Coupe?

Because the completely inept marketing departments of MGT and SAMCo,
the first two companies to try to sell the machine, decided that
only Spectrum owners would be interested in buying the things. Th is
meant that tens of thousands of pounds of money was ploughed into
advertising in Spectrum magazines, whilst the rest of the computing
world carried on upgrading to 16-bit machines.

When the machine did make a break for it and try to gain some
credibility on its own, it was too late - 16-bit computers were well
and truly established, and the powers that be in SAMCo had run out o
f money. Bit of a shame really.


1.5 What's the SAM Monopoly?

It's a phrase coined by me to describe the way that almost every
company in the SAM world purporting to be independent is, in fact,
run by the same bloke. Formed allegedly to produce stability in the
SAM world, it has, however indirectly, led to almost everybody
upping tools and moving on to pastures new.


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Section Two - The Software (or lack of)...

Most FAQ's couldn't even begin to catalogue the software for an
individual machines, but thankfully the software companies in the
SAM world thought ahead and decided to release hardly anything,
there fore making my job easier.

I've lumped them all into three sections - the good, the bad and the
ugly. This is just a personal opinion, and most people who know me
ignore me.

2.1 What games can I buy?

Lots, now. But it wasn't always that way. And as a humorous anecdote
I'll tell you that, upon compiling the finished code for  Defenders
Of The Earth, Enigma Variations phoned up MGT to give them the good
news. The answer phone picked up and played a message telling them
that MGT had just gone into liquidation.

2.1.1 The Good ASTROBALL - Astonishingly simple 'bounce to the top of
the screen' game which is just brilliant DYZONIUM - By the same
author as the above - the only decent shoot-em-up on the SAM...
EXODUS - ...apart from perhaps this - a reworked version of Smash TV
which is flawless FOOTBALL LEAGUE MANAGER - A decent management game,
enhanced by the fact you can sell nearly all your team and still win
games HEXAGONIA - One of the first puzzle games on a machine plagued
by them. One of the best, though. IMPATIENCE - Another puzzler - a
version of Mah Jong that utilised the SAM Mouse! LEGEND OF ESHAN -
Lords of Midnight, SAM-style. LEMMINGS - Apart from running slightly
slower, this is identical to the 16-Bit version. A class product.
MANIC MINER - A new version of the timeless Spectrum classic. Really
good fun. PRINCE OF PERSIA - The SAM's first 'biggie', and a very
good version it is too. STRATOSPHERE - Great 3D-Vector shoot-em-up.
Sounds amazing on Quazar Surround Sound Card. T.N.T - Bombjack,
basically. Excellent graphics, great gameplay, but perhaps a bit too
easy. WOP GAMMA - Boulderdash, basically. Excellent graphics, great
gameplay, but perhaps a little too hard. WATERWORKS - A fiendish
puzzle-come-arcade romp. It's worth persevering with. WATERWORKS 2 -
Even harder than the original, and even better.

2.1.2 The Bad... BOOTY - The finest example of SCADs (see UTILITIES)
in commercial product, but such a dull game. CRAFT - A puzzle game.
And not a particularly good one at that. ESCAPE FROM THE PLANET OF
THE ROBOT MONSTERS - Good port from the Spectrum, but it keeps
crashing. MARBLES DELUXE - V-e-r-y slow puzzle game written in BASIC.
Nice graphics though. PARALLAX - Hailed as THE SAM shoot-em-up, this
was a huge disappointment. SNAKEMANIA - Another puzzle game, little
better than Public Domain software. SOPHISTRY - What can I say about
this apart from...dull. SPHERA - The first SAM shoot-em-up game.
Spectrum-style graphics and repetitive gameplay. VEGETABLE VACATION -
Lovely graphics made you want to play this badly. Until you realised
it was very very bad.

2.1.3 The Ugly...

BATZ 'N' BALLS - Reasonable version of 'Breakout' - only really
playable with a mouse. BOING - More good graphics, but simplistic
gameplay make this 'Dizzy' clone a bit of a let down. BOMBS AWAY -
Allegedly the SAM's first Super Bomberman clone, this was a bit of a
botched job. BULGULATORS - Good version of PacMan, but after all,
it's only PacMan. CASTLE - Another wander-around and collect things
game. Minutes of enjoyment. DAYS OF SORCERY - Enjoyable text
adventure for those who get off on trolls. DEFENDERS OF THE EARTH -
The first ever commercial SAM game! Lovely graphics, but dull
gameplay. FIVE ON TREASURE ISLAND - Another text adventure, this has
the added bonus of you being able to BECOME ANNE. FOOTBALL DIRECTOR 2
- Direct port from the Spectrum, in spite of what they might say.
Good though. GRUBBING FOR GOLD - Lovely graphics, but let down by the
same question set as Quizball. INVADERS - Quite a good version of
Space Invaders, but the SAM is capable of so much more. KLAX - Ported
from the Spectrum, and it shows. Nice backgrounds, but playing area
has sexy colour clash to remind you of the old days. MONOPOLY -
1-player game where you must chastise SAM Users by calling them
'stupid demo coders'. MULTIPACK 1 - Containing SAM Strikes Out, a
very bad Collect-em-up game, and FutureBall, a bizarre puzzle game
that tries to look like Speedball, but most certainly isn't. OH NO!
MORE LEMMINGS - If you like the original you'll go a bundle on this!
PIPEMANIA - Nice port of the all-formats classic QUIZBALL - Very
BASIC quiz game. Good questions though. SPLAT - Classic game hampered
by Jerky scrolling and a bad choice of palette colours. THE WITCHING
HOUR - Nice 'Dizzy' style game, with a lovely sound-track. TRILTEX,
THE LATER LEVELS - If you like the original you'll go a bundle on
this VOID - Erm...anybody?


2.2 What utilities can I buy?

If you want to do something, the SAM usually has a utility that can
it for you. It is fairly well-endowed in the application stakes, and
although some of them are blatantly useless, it is refreshing to
know that somebody somewhere thought there was a need for them.

DRIVER - Fast, clever, multi-tasking WIMP package that received no
support and so subsequently bombed. E-TRACKER - Powerful, but user
unfriendly music maker.    FILE MANAGER - If you really want to
catalogue your disks, here's what you need. GAMESMASTER - Speedy way
of making good games. LOGICCAD - Create and test logic circuits.
Hmm... Make a chip? MASTER BASIC - Very good BASIC extension, kills
all the bugs! MASTER DOS - A decent version of a DOS that should have
been bundled with the computer MIDI SEQUENCER V3 - Clever MIDI
Sequencer that does almost all you'd need it to MUSIC MACHINE - Basic
music package with nice front end. OUTWRITE! - The kind of thing that
gets labelled a 'word processor' when it is really a text editor.
Good though. PERSONAL BANKING SYSTEM - A very posh calculator
RECOVER-E - Disk repair/recover program. SAM ADVENTURE SYSTEM -
Create adventure games - complex, but versatile. SAM PAINT - The best
art package ever seen on an eight-bit. Better than many PC packages.
SAM TAPE 4 - A version of the Spectrum ROM with a menu bolted on. A
worthy purchase. SCADS - Make high-quality arcade games from BASIC.
Absolutely superb. SC_DTP - Desk top publisher that gets very good
results from an inkjet printer. THE SECRETARY - Hailed as the best
Word Processor on the SAM. In fact, it's the worst.


 2.3 What educational software can I buy?

There's a fair wack of educational software floating around.
However, a lot of it is very basic - the kind of thing that any
idiot craft in BASIC in about five minutes. Still, some of it has
some pre tty pictures in. Here's a non-exhaustive list.


2.4 What magazines/diskzines are there?

Fortunately, the SAM is blessed with quite a number of well put
together magazines and diskzines. Here are just a few with unbiased
descriptions...honest...

Paper Based Magazine

FORMAT - The mouthpiece of the SAM Monopoly. In-depth reviews of
software, fools guides and heavily edited opinion and news pages.
Used to be essential reading, but now looks a bit sad and pathetic.
Available from Format Publications.

SAM PRIME - Run by David Ledbury, this was a very good read and well
priced. However, it was extremely unreliable and folded after about
seven issues. Shame really, because it was a refreshing altern ative
to FORMAT.

ZAT - Many moons ago, ZAT used to cover both the Spectrum and the
SAM and was, generally, a good read.

ZODIAC - Always seemed to be a bit 'empty' but had some redeeming
features including its reviews. Not sure if it's still going as the
publisher went quiet a while back.

Disk Based Magazines

ENCELADUS - Ran for about twelve issues and was absolutely
excellent. Its publisher went on to code the SAM's finest hour, SAM
Paint.

FRED - FRED used to be an essential for SAM owners, but in recent
years it has fallen from grace amongst users. Under new ownership
and things look set to improve. However, get the first 70 issues be
cause they are absolutely fabulous.

SAM 2 SAM - Two disks, one comprising games and the other articles.
Refreshingly independent, and with in-depth guides into absolutely
everything to do with the SAM, it was well worth the asking pric e of
a mere #2 an issue. And, coincidentally, it was my contribution to
the SAM World.

SAM DISK - A disk run by graphics genius Steven Pick. Lot's of
piccies and not a lot else I'm afraid to say, apart from lengthy
text articles. 

SAM NEWSDISK - The official outlet of SAM Computers Ltd, and bloody
good it was as well. It could always be relied upon for
state-of-the-art demos, and up-to-the-minute news. Folded after 5
issues, a long with the company, but editor David Ledbury evolved it
into SAM Prime.

SOUNDBYTE - There are dozens of issues of this magazine in
publication. It's contains support software for the wonderful QUAZAR
Surround sound card.

2.5 What about the PD scene?

Whilst the major software labels were umming and ahh-ing about
whether to enter the SAM market, many of the users were having a
bash at being coders themselves, which resulted in quite a healthy
back -catalogue of public domain software. Most of it, as is the way
with PD, was appalling, but there was the odd gem to be found if you
looked hard enough. The public domain catalogue is still maintained
by Derek Morgan, with his SAM PD (original, huh?) company.

Michael Stocks, of Zodiac magazine fame, also had a (smaller)
library a while back, with some different titles from those held by
SAM PD. Prices for both libraries were a reasonable #2 a disk -
about the same price as a disk magazine, which is perhaps why the SAM
Public Domain scene was so heavily magazine based.


2.6 Oh, almost forgot, what about the hardware?

Hmph! This is a software section. But, just this once...

This is a list of all the hardware available, past and present,
(maybe even future) and I can not vouch for it still being
available...

DISK DRIVES - There are two drives that have attached themselves to
SAM over the years. The original, and most widely used, was the
Citizen slot-in drive which slid nicely underneath the keyboard and
behaved like it had always been there. It was a fast 1 Meg drive and
supported disks up to 800k. The second drive, which came into being
after the original was discontinued, had to be fitted back at SAM HQ.
It was a 2 Meg drive, but still only formatted to 800k. This is the
only drive now available for the machine.

SC_Autoboot - Replacement ROM which basically does an "Instant F9"
and a much quicker reset, it has a few disadvantages though, it does
not do a full reset so some software will crash and it doesn't work
in a number of very early SAMs.

RODENTS - The SAM doesn't have a SAM specific mouse, so to speak,
but you can buy an interface which accepts all the standard 2 button
mice, and any Atari type trackerballs, etc. The interface plugs into
the mouse port on the back of the SAM.

PRINTERS - Once again, no specific printer, thank god, just an
interface, which, unsurprisingly plugs into the expansion port on
the back of the SAM. The typical printers which used to be sold by
SAM Co were the CITIZEN 120D+ (9 pin dot matrix, VERY noisy, I own
one) and the LC200 STAR (9 pin, at a guess, and COLOUR too!).

DPU - Disk Protection Unit. This is a hardware fix for the bug in
the SAM's design that corrupts disks when the reset button is
pressed, it involves some soldering and track breaking so it's not
for the nervous but well worth 15 quid. Available from Steve's
Software.

EXTRA MEMORY - The original SAM had only 256K, to get 512K you
plugged in a chip to the mother board. Any more memory than that and
you'll need the very expensive 1 Meg packs. These bulky things plug
into the printer port and act as RAM drives. You'll need MasterDOS
to access them. If you want any more than 1 Meg extra, you'll need a
SAMBus, I'm not sure where you can get these now but they allo w you
to plug in 4 Meg's extra, bringing the total memory to 4608K.  Not a
bad figure...

SCART CABLE - Yes, but apparently a non-standard one... 10 quid from
WEST COAST.

MIDI CABLE SET - Yup... 7 quid from WEST COAST.

COMMS INTERFACE - Yeah, but extremely temperamental!... 35 quid from
WEST COAST.

QUAZAR SURROUND SOUND - The SAM's first Sound Card from Colin
Piggot. It has 2 modes, controlled by a software-controlled switch. 
Mode 1: Six 8-bit channels. (ooh)  Mode 2: Two 16 bit channels, and
Two 8 bit channels. (aah)  Full surround when 4 speakers are
connected, or just stereo when 2 are connected. And an expansion
port for a Stereo Sampler Module. Oh, and lot's of software support.


2.7 And what, pray tell, is under development? (No guarantees,
folks!)

Ummm... Well, there's quite a bit on the SAM scene that currently
being worked on, and I'd like to thank Dan (Banzai) Doore for this
information about it all... Oh, and Colin Piggot for some specs on
his Quazar surround sound system. Which, he would like pointed out,
is in no way related to the popular laser game involving breathless
14 year prats running about in a large foam-coated building. G osh, I
want to play it now...

MiDGET - Top video digitiser from Martin Rookyard and Simon Cooke.
I've heard quite a bit about this myself, and by all counts, it's
got more clever features than a particularly ingenious Egyptian th
ingy.

IDE HD Controller - Ummm... A hard-drive controller of some sort,
I'd guess. Banzai could offer me no more details than that it was
being developed by "some german bloke". So, if the "german bloke" i s
reading, please mail me with more details.

Multi-ROM - Allows extra ROMS and expansion stuff, I am assured.
Once again by the ever-so-talented Rookyard/Cooke team.

Sam Hard Drive - Guess? And look! Quel surprise! It's by Rookyard
and Cooke! Next time I see either of those two, I'm going to put a
spade in their heads and removed three quarters of their brains, t
his wobbly grey matter will then be shared between all us, mortals?
yes, mortals, so we can be clever boffins, too.


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Section Three - The chequered history...


3.1 What was MGT?

Miles Gordon technology (MGT) were the brains behind the SAM Coupe.
Owned and operated by Alan Miles and Bruce Gordon they started out
producing disk drive interfaces for the Spectrum and then, in 19 89,
unleashed the SAM Coupe on us all. And we thank them for that.
However, they also collapsed when a major cash flow crisis left the
company unable to fulfil orders.


3.2 What was SAMCo.?

SAM Computers Ltd were the brains behind taking on the SAM Coupe
after MGT. Owned and operated by Alan Miles and Bruce Gordon they
started out bundling a disk drive with the basic SAM model and slash
ing the price to below #200 for the first time. And we thank them
for that. However, they also collapsed when a major cash flow crisis
left the company unable to fulfil orders.


3.3 What is WCC?

West Coast Computers (Ltd. well, sometimes) is the latest marketer
of the SAM Coupe, or as it is now called, the SAM Elite. It is run
by Bob Brenchley, he of FORMAT and INDUG (Independent User Group? )
fame. It has stayed stable for a while now, mainly because it has
done absolutely nothing to promote the SAM in any way. It's Latin
motto translates as 'stability through stagnancy'.


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Section Four - Who is...?

An alphabetical list of most of the SAM personalities (?) with a
tiny little biography of what they've done, and what they are
doing...

A

Colin Anderton : Edited FRED for quite a while, and used to write
some very funny editorials. b B

Edwin Blink : The person who knows all there is to know about
sampling.

Bob Brenchley : The head of the SAM Monopoly. Lock your doors and
sleep with one eye open.

Marc Broster : Talented coder who is far too clever for his own good.
Did the lovely Dead Wild Cat demo on FRED 50.

Graham Burtenshaw : Incredibly talented Ex-Ed of Enceladus and writer
of the ever so fabby SAM Paint. People like him should be preserved.
Formaldehyde anybody?

C

Wayne Coles : Author of Kaboom!, which, for a time, was vying with
SIMON COOKE's Statues of Ice as product most likely to be proved
mythical.

Andrew Collier : Coder of many a demo, and stalwart enemy of all
things monopolistic

Ian Collier : Brother of above, writes a lot for the Speccy and
stuff. 

Simon Cooke (Cookie) : Has coded a LOT of very nice demos, has
released a compilation of them called "The Entropy Experience"
(available with SAM PRIME 5) and is working on virtually everything
under the sun. From games to books to digitisers to hard-drives. You
name it, he's got his part in it. (And don't be smutty)

D

Dan Doore (Banzai) : Long time game writer for FRED. He has a weird
sense of humour and two PD disks out at the moment. Oh yes, and a
million more featuring MODS and pictures of scantily clad ladies. Or
is that from a d ream I've been having???

Stefan Drissen (Solar Flare) : Wrote a HELL of a lot, much of which
has appeared on FRED. Such as his excellent MOD player. Rehashed
Speccy game Sophistry for the SAM.

E

F

G

Brian Gaff : The bloke who supplies all (um?) your SAM computer
needs. Gets connected with the word membrane a lot.

David Gommeran (Lord Insanity) : Very good demo coder who also wrote
the excellent TETRIS (FRED 3) and a very useful screen cruncher. His
demos are always lovely looking, and great sounding. Yet another
person who talent is blimmin' annoying.

Bruce Gordon (God) : One of the creators of the SAM. Somebody give
him a Nobel Peace Prize.

Graham Goring : Author of the first draft of this FAQ, and therefore,
my favourite bloke of the moment for saving me from having to start
from scratch.

Arnt Gulbrandsen : Another NET bloke. Please, more info.

H

Roger Hartley : Another person who's musical talents exceed those of
Beethoven! Well, anybody who can use E-Tracker's got to be pretty
clever.

Andrew Hodgekinson (Hipposoft) : Wrote the FREDatives, wrote the
*excellent* Rachel story (which is about to be transmitted in full
on FRED) and did lot's of other SAM stuff. Currently big on
Archimedes and Risc PC's. But Rachel may continue...

Doug Holmes (A Master of Magic) : Fellow coder of the man below, not
related though. Blimey!

Neil Holmes (The other Master of Magic) : Did some nice demos and
menus. Wrote the excellent EXODUS, did the graphics for Waterworks
2. Then went off to the crappy old GameBoy.

Mathew Holt : Wrote Manic Miner for the SAM, currently writes for the
Megadrive. I think...

I

J

Colin Jordan : Writer of the Sam Adventure System, and musician. Not
sure what he's up to now.

K

Balor Knight : Released several games under the title of Digital
Reality. These were Dyzonium, Astroball (a brilliant game) for the
SAM, and Turbulence for the Speccy. Works on the Master System at
the moment, I th ink... What a dead end job.

L

Dave Ledbury : Had his fingers in so many pies he could be called a
chef. Currently helping Malcolm Mckenzie out with Persona.

M

Brian McConnell (Aesthetix - formerly Shadez) : Dead funny Ex-Editor
of FRED. The SAM population warmed to his side splitting editorials
and lovely talent at graphics which made FRED what it is today.

Malcolm Mackenzie The bloke behind Persona (the software company, not
the contraception device) who now seems to own the rights to the
entire SAM back catalogue. Still helping to publish some games on
the SAM though, which is a good thing.

Colin MacDonald : Person in charge of FRED publishing. Used to be the
Editor of FRED until he got Brian McConnel to take over from issue
28 onwards. Dedicated attender of all the SAM shows he can, he's an
all round go od guy with an affinity for a well known group of
Hydro-Carbons. Genius behind getting the SAM licenses to such
classics as Lemmings, Oh no! More Lemmings and numerous other games.

Alan Miles (God's twin brother) : One of the founders of the Great
Machine. When God made him they broke the mold.

Andy Monk (XSD) : Talented music bod and coder. Buggered off to do
some "serious" stuff I think.

N

Steve Nutting : SC Software, in other words. He's made so many good
programs you'd think he had either eight hands or was in fact a
family of talented coders all masquerading as one man.

O

P

Robert Pain : Prolific letter writer and composer of
most-listenable-to music. If it weren't for the rude misuse of the
word I'd call him spunky.

Tim Paveley (Unc) : The person who's Web page this is sitting on.
Written quite a bit for FRED, is still writing stuff and is a hard
working person. That'll be a tenner, Tim.

Colin Piggot : Responsible for what has been hailed as the finest SAM
game ever (I've forgotten its name!), and the brains and
considerable brawn behind the Quazar Surround Sound Card.

Q

Quetzalcoatl : Winged god that ate people. Not really a SAM
programmer, but hey? Who's writing this goddam FAQ?

R

Matt Round (Malevolant) : Yet another annoyingly talented person.
Just joking, Matt. He has done several million superb games for the
SAM Coupe using Games Master, and released the excellent TNT through
Revelation. Oh, and he 's brilliant at graphics too.


S

Ian Slavin : Famous for the Trip-O-Tron whirly colour things and his
series of humorous programs starring Zebedee Green, Morton and a
host of other characters.

Michael Stocks: Editor of ZODIAC magazine, which, disappointingly,
has nothing to do with starsigns.

T

Steve Taylor (Was the Wizard, then became Wiz-man, now just plain
old Steve) : Author of all the machine code articles in FRED and
writer of Impatience and lot's of other things of note. And all
round nice guy too, ever willing to lend a hand to the budding
coder.  Also author of the best-selling Driver, the best (and only)
WIMP package on the SAM Coupe.

Johnna Teare: The bloke who rehashed this FAQ purely to include his
own name in it second time around. Used to edit the 'bug free' disk
magazine SAM2Sam.

Frode Tennebo : Great bloke who used to contribute quite a bit to
some diskzines. Hangs about on the net and knows a lot about a lot.
More info please? Frode?

Luke Trevorrow (Lord Blackadder) : Talented blokey number four
million and one. Member of Entropy, also. A group from which it
seems I am the only SAM owner excluded. Tsk! Elitism, eh?  Who'd
have it. :)

Craig Turberfield : Damn talented musician. Perhaps the only person
who managed to get something listenable out of The Sound Machine.
His The Witching Hour piece is an instant classic! So's the music on
Waterworks 2.

U

V

Robert Van Der Veeke (RJV Graphics) : Truly brilliant graphics
artist. Did the graphics for Stefan Drissens MOD players.

W

Chris White : Author of Lemmings et al, and Prince Of Persia and
blimmin' good coder. Don't know what he's doing next though, maybe
Pit-lane?

Lee Willis (Bubel) : Coder and ace music bod! What more can I say?
Well, plenty but I'm a lazy sod.

Dr Andy Wright (God's second cousin, twice removed) : The person who
wrote the thing that keeps your SAM ticking over. Yes, the  author
of the ROM. There's something to put of your CV. Also wrote anything
released by his company, Beta Soft.

X

Y

Z

David Zambonini (Vodka) : Another great demo coder who could be
working on a game... Ummm... okay then, IS working on a game.


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5.1 Where can I buy?

This is a BEEEEG list of all the addresses I can find. I would like
to thank Robert Clayton and Johnna Teare, as this list is mainly
nicked from their *excellent* magazine, SAM 2 SAM.

FORMAT Publications

PERSONA Software


Personal addresses? Anybody want to be added?


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6.1 So what do you all do with yourselves?

Yes, life in the SAM World would be very dull indeed if it was left
to the magazines to keep us all in touch. Most of the 'big' names in
the SAM world can be found on the SAM Coupe Mai

Peace, Love, Kisses...
JohnnaPig Teare
JPOL: http://www.yi.com/home/TeareJohnna
"It won't get better but it might never get worse..."

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