Aley Keprt wrote:
> I must notice, that the current SimCoupe's UI is a bit weird, and
> I vote for a new Win32 interface. I hope Si Owen will make some classic
Win32 stuff.

I too would like it to have a nice(?) Windows front-end, so I'll see what I
can do.


> btw. I've tested the current Win32 version of SimCoupe (that one I've get
> from Si Owen) and the fullscreen mode wasn't fullscreen, but just
> maximized window.

At some point I added a '-fullscreen 1' flag to the command-line options,
but I can't remember whether the last version on the site actually has it
(it'll be in the next one of course!).


> I hope this is only alpha version.

It was very alpha - don't trust anything you see in that version!


> Of course, the current SAAemu version 0.50 is also possible to be run in
> Windows 95, it depends only on Si Owen's skillness in including it in his
> SimCoupe for Win32.

I'll give it a go, but I've not had to interface any Windows stuff with TSRs
before (I've done some 16-bit DLL to VxD through DPMI which might help).
It'll probably need flat thunking back to 16-bit before it'll be accesible,
so it might not be too bad. It'd probably be worth waiting and doing a
32-bit version to minimise the hacking and improve the efficiency!

Si

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