Aley Keprt wrote: > I must notice, that the current SimCoupe's UI is a bit weird, and > I vote for a new Win32 interface. I hope Si Owen will make some classic Win32 stuff.
I too would like it to have a nice(?) Windows front-end, so I'll see what I can do. > btw. I've tested the current Win32 version of SimCoupe (that one I've get > from Si Owen) and the fullscreen mode wasn't fullscreen, but just > maximized window. At some point I added a '-fullscreen 1' flag to the command-line options, but I can't remember whether the last version on the site actually has it (it'll be in the next one of course!). > I hope this is only alpha version. It was very alpha - don't trust anything you see in that version! > Of course, the current SAAemu version 0.50 is also possible to be run in > Windows 95, it depends only on Si Owen's skillness in including it in his > SimCoupe for Win32. I'll give it a go, but I've not had to interface any Windows stuff with TSRs before (I've done some 16-bit DLL to VxD through DPMI which might help). It'll probably need flat thunking back to 16-bit before it'll be accesible, so it might not be too bad. It'd probably be worth waiting and doing a 32-bit version to minimise the hacking and improve the efficiency! Si

