Nick Humphries wrote:

>Well, you could make installation a hell of a lot easier by not asking
>the user to find and install various external programs before you can
>get SimCoupe running. It's bad enough that you have to find, download
>and install the sound chip driver. IMHO everything should be in a
>single install set, and ideally as a single program.

You can read gz files with zlib if you want to do it internally -- it's
sort of what it's for, really...

>I disagree. It depends who you aim the emulator at. If you're going for your
>regular emulation fan, then most of them would only recognise .ZIP files or
>self-extracting EXEs. Any other type of compression (gzip, lha, arc, whatever)
>would require a more techie type of person who'd know about these less common
>(in PC-land) compressors.

WinZip can handle gz files, and I think Zip Magic can, too. Right-click
and choose the extract option... hardly rocket science, is it? Zlib can
be used on Win32, DOS, a lot of UNIX systems, and probablly MacOS. I
*really* hope you're not thinking of placing sam disks in *DOS*
executables... that's just completely insane.

Btw, you're mixing PC and DOS up -- DOS is an OPERATING SYSTEM. PC is a
PERSONAL COMPUTER. Got that?

Also, I *really* hate to have to point this out, but zip's method is the
*same* as gzip's... The difference is that gzip compresses a single
file, which is all you need. Zip files would have the complication of
extracting the dsk or sad file from the archive. If there's more than
one file, which one do you use? Gzip is better for single files. End of
story. Please try to read some documentation on the subject.

>Who says it has to be better than gzip? It just needs to be better than having
>raw DSK files.

What's wrong with zlib? Why the hell would people want to write
something new when gz is better and is easier to implement?
-- 
Stuart Brady

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