> Stuart Brady wrote:
> >
> > Paul Walker writes
> >
> > >> a palette (also storing line interrupt info). A BMP is a horizontally
> > >> mirrored 1, 2, or 4-bit bitmap, with a palette. It shouldn't be too
much
> >
> > >Vertically, last time I looked.
> >
> > >That is, it's stored upside down. Never did work out why.
> >
> > I always get horizontally mirrored and vertically mirrored the wrong way
> > round... Horizontally mirrored should mean that the image gets mirrored
> > along the horizontal (y=0), shouldn't it?
> >
> Shouldn't really, no... 'Horizontally mirrored' means flipped
> left-to-right, 'vertically mirrored' means flipped top-to-bottom. Think
> of it as a description of the movement, rather than a reference to the
> axis.
>
> Not that this is particularly useful... :)
Everybody write reply-mails, nobody help.....
I already did the program myself (SamView w/PCX save).
I will publish the program (DOS/Win) is some days or weeks.
I store the picture into 256c PCX, because 16c is not compatible with some
weird PC programs.
Also, I store border color into 17th palette cell.
PCX is compressed, so it *can* be smaller than BMP.
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Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
e-mail: [EMAIL PROTECTED] *** http://get.to/aley
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