Simon Cooke wrote:
> 
> From: Martin Fitzpatrick <[EMAIL PROTECTED]>
> > just ignore it"....    no big pictures of the sun in my eyes or anything
> > - just a might sensitive to light, so i get echos when going from light
> > to dark.... give it a few weeks... :o)
> >
> > ...a fair bit of it is probably psycho somatic anyway - if it had
> > happened on any other day of the year I'd probably be fine by now.
> 
> You might also want to take beta-carotine and Vitamin D & E supplements for
> a while... they'll improve your night vision (or rather, your eyes ability
> to adapt to differing light levels), and that should help get rid of the
> effects you're seeing :)

Hehe... not only are you a bit good at coding, you also do a bit of
health advice :o)... Well, I'll do what you say... I'm already on
something (dunno what), can't help to add a bit more in there... At
worst it'll improve my diet.  

I've also taken to wearing shades (any excuse) to reduce the glare.... I
think I'll carry on after its sorted anyway - maybe cheaper in the long
run than buying lots of anti-glare screen things.  The only problem is
it gets a bit dark at night... But got to make sacrifices..

On another point, I went to the optician & they did this test thing (to
check if my eyes were aligned properly) by beaming a laser into my eye
(making a nice red line) horizontally and vertically.... I ended up
walking around with a 'cyborg-like' crosshair for the next few
minutes... 

Which (leading onto something vaguely sam related) - about the eye
things (yknow like headset things), didn't someone once mention making
one to do 3d animations or something on the Sam (or is that my
imagination)... It was definately in a sam magazine somewhere....  (Was
it you Simon? :o>)...   Something to do with displaying an image to the
screen then obscuring one eye with an LCD, then showing another and
obscuring the other eye....

Just outta interest... Im in the mood to build something ultimately
pointless yet strangely entertaining..

Anyways...  thanks for the tip

Martin

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