-----Original Message-----
From: Si Owen <[EMAIL PROTECTED]>
To: [email protected] <[email protected]>
Date: 13 September 1999 13:34
Subject: Defender on SimCoupe (Was: Defender Source Code)

>I've only just got around to playing this - it's a superb port!  I think a
>few of us will pay you back in beer or something :-)

;-)  Thanks, I'm glad you like it!

>The difficulty is very authentic too as I've yet to get past the 2nd wave!
>We're you one of those people that could spend hours playing a single game??

Er, 'fraid not!  I was pretty hopeless at the arcade original.  I wasn't too 
bad at that
other classic '80's William's shooter...  The masterpiece that is Robotron 2084!
Yes, I've already thought about a port!!  Trouble is, the original had a 
blitter and I don't
think the SAM has nearly enough horespower to pull a decent version of this one 
off.

>I think I've tracked down some of the problems with it running under
>SimCoupe...  I experienced the same running fast and slow when down to the
>last few landers.

That's horrible, isn't it!

>Seems to be to do with instruction timing, as after I added an approximate 
>form of memory
>contention(*) and it seems to be fine now.  I'm guessing it normally runs at 
>25fps, so the uncontended
>timings meant it could manage a frame in under 1/50th when there wasn't so 
>much to do.

Ah, you might have a problem here as it normally runs at 1/50th on a real 
SAM...  25fps would have been
sacrilege to the original.  ;-)  The struggle to keep the game at a constant 
50fps was one of the main reasons
for the strange 'have I missed a frame' code.

>If only I could stop myself getting distracted by minor (but worthwhile, I
>suppose) details I might even get the Win32 to a releasable state.  I seem
>to have a bad habit of chipping away at lots of bits instead of
>concentrating on each one and finishing them off.  *sigh*

I'll be great when you finish it, hopefully with decent sound and a VSync 
option!!  :-)

Chris.



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