> I might be able to get a second hand Sam from a friend who is happy to use
> Simcoupe..
If you have two SAMs but don't wish to run them at the same time, I'll
make
you an offer for the spare power supply. Though Bob Brenchley has been really
nice and
sent me a new power supply -> SAM lead (just the other day actually) which I
can fix at the power supply, I'm sure I'll only end up breaking it. And I'm
quite enjoying my SAM again now I've finally got past my previous sticking
point on Hexxagonia!
> I can code in M/C (Very basic) but have never coded sprites or graphics, and
> don't even know where to start. ( my M/C is self taught.)
Conversely, I can code in M/C (very basic) but have only really bothered
messing with sprites and graphics so far. To give you my quick history : I am
on and off working on an emulator for various z80 based computers (ZX Spectrum
48kb and 128kb both work fine, Amstrad CPC is starting to do the expected
stuff), and thought it might be interesting to extend what I had learnt into
writing some programs for each. However, I really only own a SAM, so have been
doing stuff for that too even though I could never hope to understand the
timing well enough to code it into the emulator. I managed a Joust clone for
the ZX as far as having four user controlled sprites flapping around with
correct gravity goes, and so far have a rotatable Mode 4 2d vector space ship
on SAM.
> Oh by the way, although I have a real Sam, This all needs to work on the
> Simcoupe as well as a real Sam.... Why.?? Well, my Sam is ten years old, and
> nothing lasts for ever, Simcoupe will, so long as I always have a PC running
> Win 95 or Dos 6.2., and I always will. Stuff Win 98/2000 or beyond. I'm
> staying where I am, It works...
I can't contribute any code that either wasn't really somebody else's or
would be useful (64x64 maximum not very accurate Mode 4 line drawer? 8x8 any
pixel Mode 1 or 2 sprite drawer?), but I thought I would at least offer to
pass on an altered version of Andrew Colliers dskman program which does away
with the menu and then loads a .dsk image file, throw a single file onto it
and save it again with a different name - all via the command line. I found
this infinitely less annoying than going through the dskman menu everytime
I've assembled a new version of the code and want to test it on SIM.
The advantage of loading a disk image file and saving to another is
that I
have one ready with dos and an auto file so that once my machine code file is
added, I can just load SIM and hit F9. With dskman, if you load a disk file
and try to save a file to it when another file with the same name exists
already, you simply end up with two files with the same name, and then the SAM
will load the first one in the directory listing - which is always the one
that already existed.
Pretty annoying before I knew dskman was doing that, trying to figure
out why
my fixed code wasn't fixed for about half an hour before realising I was still
loading the code that wasn't.
> Bob Wilkinson (author of Outwrite, before I ever saw a PC version of a word
> Proc)( before I even had a PC)
Outwrite is really great! I only saw version 2 when you released it,
but I'm
impressed with the improvement. Not least of all, the disappearance of that
menu you used to drop back to in-between using the main bit of the word
processor.
Anyway, just say if you want the modified dskman.
-Thomas