> 50Hz speed is not possible. The Win32 API is too slow.
> It is obvious, that we do some mixing every 1/50th of a second, but the
> problem is how to put these data to the soundcard, when the API is so
> slow.
> I'm sure this can be sloved, but currently it isn't.

Ummm... then why not use DirectSound? It's supported on 95,98 and NT4 if you
stick to the interfaces available from DirectX 3

Simon

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