> 50Hz speed is not possible. The Win32 API is too slow. > It is obvious, that we do some mixing every 1/50th of a second, but the > problem is how to put these data to the soundcard, when the API is so > slow. > I'm sure this can be sloved, but currently it isn't.
Ummm... then why not use DirectSound? It's supported on 95,98 and NT4 if you stick to the interfaces available from DirectX 3 Simon

