> What is /not/ sensible was that, if a system does not support (for
example)
> bi-linear filtering in hardware, *every program* had to have a software
> routine to do this. There was no 'centralised' substitution library, which
> could have been optimised to hell and back.

What? This is nonsense. You can do bilinear or trilinear filtering using
DirectX.
These algos are present in hardware or software version.

> (This is one reason why different programs can get vastly different
> performances using the same hardware.)

I don't thing so. It depends on what interface to DirectDraw do you use.
Regardless of DX version (DX3 supports this).

Aley Keprt


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