> What is /not/ sensible was that, if a system does not support (for example) > bi-linear filtering in hardware, *every program* had to have a software > routine to do this. There was no 'centralised' substitution library, which > could have been optimised to hell and back.
What? This is nonsense. You can do bilinear or trilinear filtering using DirectX. These algos are present in hardware or software version. > (This is one reason why different programs can get vastly different > performances using the same hardware.) I don't thing so. It depends on what interface to DirectDraw do you use. Regardless of DX version (DX3 supports this). Aley Keprt

