> >You *may* have a problem there, because I suspect that set of
restrictions
> >isn't compatible with the GPL.
>
> As I understand it though, his code isn't based on anything GPL'd, so he
> should be able to put whatever restrictions on it as he likes -- PROVIDED
> THAT it is possible to compile WinCoupe without sound support.

Not only is it possible to compile WinCoupe without my sound support ... my
sound support is a separate DLL. So compiling WinCoupe is an entirely
different project to compiling my SAASound emulation. (Not that it /should/
be this way, necessarily. However, I know for a fact that my emulation
support currently only builds as a WIN32 dll and, more than that, the sound
emulation probably only compiles under VC++5.  The majority of the source is
probably portable, it should only be the DLL export stuff that needs
rewriting for different OSes).

What I actually  _want_ though is for people to be able to experiment with
building my emulation support for different OSes, providing that I still get
to say "yep, that is a valid code base for a Linux SAASound library" or
"nope, I don't like what you've done". I know it's all pie anyway because
the only person likely to develop the code is me, and WinCoupe doesn't run
under Linux anyway. But I hope you probably know what I mean.

> Personally I'd start with BSD as a base, and then rewrite or reword
> whatever sections were appropriate. I don't have a copy of the BSD license
> to hand, but this sounds like a reasonable progression from what most
> people refer to as the advertising clause.
>
>  --  Andrew Collier  ([EMAIL PROTECTED])  --

I shall take a look. Ta.

In the meantime, my ultra-restrictively-licensed version of the SAASound
source is now up at
http://www.geocities.com/stripwax/saasource.zip

d a v e



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