I had been thinking for a while about making a gameboy
speccy cartridge by plonking a z80, 48K of ram, and 16K
rom on a cartridge, latching any writes to the screen
ram area, and then feeding this to the gameboy's processor
which would be running a program to pass the screen writes
onto the gameboy screen. It didn't seem terribly feasible
due to the size and colour depth of the gameboy screen.

However, I see that the gameboy advance has a 240x180 pixel
screen, which is almost enough. It's being powered by a
60MHz ARM processor, so it might just be possible to emulate
the z80... if not, we could hang a z80 on the cartridge port.
Looking at the specification, I see it has both an ARM processor
and an "8-bit CISC" processor, which I take to be the same
processor as is used in the current gameboy (a stripped-down
z80) to provide compatibility with earlier games.

I wonder if a (non-mode 3) SAM emulator might be possible. We
would have to put 512K ram on the cartridge port (I think
the new GB will have only 32K user ram)

Andy

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