Did you see (or hear) SAA1099 emulator of MAME?
If your one is better, you could offer it to MAME team.
You can download sources from www.mame.net.
(I assume you are not the author of MAME's SAA1099 emulator.)

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      Bc.Aley [eili] Keprt  -  games & multimedia programmer
 ICQ: 82357182 (evenings)  ***  phone: +420-68-5387035 (weekends)
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----- Original Message -----
From: "Dave Hooper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 17, 2001 1:54 AM
Subject: New release of SAASound


Hello everyone.

If anyone you know regularly uses SimCoupe for Windows (a.k.a WinCoupe,
a.k.a SimCoupe32) or Aley's SAAEmu (or anything which uses it, so Aley's
SamCoupe probably, and other stuff too) then they might be interested to
know about a new release of SAASound, the core SAM Coupé soundchip emulation
library used by both pieces of software.

As usual, source and binaries available from
http://www.geocities.com/stripwax/saa

Some bugfixes and some performance tweaks.  Nothing hugely special, but if
you've tried to play Dave Laundon's "Space Demo" from Fred 59, and wondered
why it's silent, or (more likely) wondered why it's sometimes silent, and
sometimes not so silent, then this release will fix that.

Essentially, some huge bugs in the synchronisation command (register 28d,
bit 1) have been fixed.  I am now more enlightened about the Philips
SAA-1099 chip than you could ever possibly wish for.

-=Dave=-


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