The question is what is Mikrobaze? Shall I know it?

...as you can see, even if it was there, I can't knew it...

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      Bc.Aley [eili] Keprt  -  games & multimedia programmer
 ICQ: 82357182 (evenings)  ***  phone: +420-68-5387035 (weekends)
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office: Illusion Softworks, Brno, CZ - [EMAIL PROTECTED]
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----- Original Message -----
From: "Mac Buster" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: 3. srpna 2001 13:27
Subject: Re: Sam Copue - good or bad desing [Was: Re: Sam CPU timing]


>
>
> Aley Keprt wrote:
> >
> > [...]
> > To make things much simpler, I said that it would be nice to have just
one
> > thing: divided memory into fast ram and videoram. btw. This is used on
Amiga
> > as well, doesn't matter that it is 16bit, because memory is the same
> > regardless of number of bits.
>
>  Do not you think it will be much better to redesign circuit in the same
> manner as it done in russian clone of ZX Spectrum 128k called Pentagon
128k
> where videocontroller does not distrub CPU, and CPU operates with highest
> possible peformance (NO wait-states).
>
> > [...]
> > Of course today it not too hard to find disk controller specs on
internet,
> > but that time NOBODY in whole Czechoslovakia (our republic) knew
anything
> > about it. Anything!
>
>  Wasn't it very well described in one of issues of Mikrobaze magazine back
in
> 1990 or 1991 ? I can bet I saw it there.
>
> > Aley

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