----- Original Message ----- From: "Stuart Brady" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 12, 2003 10:48 AM Subject: Elite port
> Did they use exactly the same file on the disk, just adding a BASIC > program to switch into mode 1? If so, the SAM 'version' couldn't have > taken longer than 5-10 minutes work, surely! This begs the question; how > much did each version cost? It was apparently the Amstrad packaging - and if memory serves me right, Bob managed to sort some sort of deal out in regards to buying lots of Amstrad boxed disc versions - in return for the license of a SAM version.... and giving him loads of 3" disks to sell as well! The game was a rather straight forward hack of the Spectrum version - I recall meeting the programmer of the conversion at a NSSS - and he wasnt too pleased with the price Bob was charging for his work If I recall.... (and no, i didnt ask how much he was paid for his services!) > > - mode 1 display, with obvious effects on running speed > > Presumably a good deal of work would be needed to slow the game back > down to its original speed, after the framerate had been increased? Mode 1 is slowed down by default - to improve Spectrum compatibility .... in border display time, I believe the speed is a little better - so I suppose its down to how the code is syncronised. > Somebody was showing me this at uni a while back, and my immediate > thought was "hmm, this would make a SAM port a lot easier." I would need > to read up on graphics before I could make a start on this though. I > presume that there are no legal issues to worry about? I think Ian is a bit paranoid about his work.... David B may be easier to agree - unless someone wanted to do a Bob deal with them :) But perhaps as a "free" project? Who knows..... David (Just Visting) L

