----- Original Message -----
From: "Stuart Brady" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 12, 2003 10:48 AM
Subject: Elite port



> Did they use exactly the same file on the disk, just adding a BASIC
> program to switch into mode 1? If so, the SAM 'version' couldn't have
> taken longer than 5-10 minutes work, surely! This begs the question; how
> much did each version cost?

It was apparently the Amstrad packaging - and if memory serves me right, Bob
managed to sort some sort of deal out in regards to buying lots of Amstrad
boxed disc versions - in return for the license of a SAM version.... and
giving him loads of 3" disks to sell as well!

The game was a rather straight forward hack of the Spectrum version - I
recall meeting the programmer of the conversion at a NSSS - and he wasnt too
pleased with the price Bob was charging for his work If I recall.... (and
no, i didnt ask how much he was paid for his services!)

> > - mode 1 display, with obvious effects on running speed
>
> Presumably a good deal of work would be needed to slow the game back
> down to its original speed, after the framerate had been increased?

Mode 1 is slowed down by default - to improve Spectrum compatibility .... in
border display time, I believe the speed is a little better - so I suppose
its down to how the code is syncronised.

> Somebody was showing me this at uni a while back, and my immediate
> thought was "hmm, this would make a SAM port a lot easier." I would need
> to read up on graphics before I could make a start on this though. I
> presume that there are no legal issues to worry about?

I think Ian is a bit paranoid about his work.... David B may be easier to
agree - unless someone wanted to do a Bob deal with them :)

But perhaps as a "free" project? Who knows.....

David (Just Visting) L

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