On Mon, 13 Jan 2003 13:58:42 +0100 Thomas Harte <[EMAIL PROTECTED]> wrote:
> The idea was probably rubbish anyway. Would it instead be smart to use a
> faintly dirty
> rectange approach, but to continually draw to the same buffer using simple
> palette
> effects to advance the frame (so you can get through 15 frames before you
> have to
> change buffers, allowing for the need for a constant black entry), and clear
> 1/15th of
> the next buffer every scanline? With a 48 pixel status display - a quick
> estimation on my
> part without having a screenshot to hand - thats the equivalent of clearing
> only 9.6
> scanlines per frame.
Another solution would be to store the previous sequence of screen
addresses used for the wire-frame and do a quick
LD (stack+1),SP
LD SP,nn
POP BC
loop POP HL
LD (HL),A
DJNZ loop
stack LD SP,nn
(or something more elboate if B>256 - from the top of my head)
> From: "Frode Tenneboe" <[EMAIL PROTECTED]>
> > Incidentally, does anybody have the SAM version?
>
> I do. And also I have a deprotected .dsk version of it, provided by someone
> on this list
> some time ago. Perhaps Ian Bell doesn't offer it because its just a way of
> running the
> Spectrum version with much fewer available emulators?
Well, with save/load to disk instead of tape (even though there
were (?) +D/Disciple hacks) is a plus, eh?
My guess is that he doesn't even know.....
-Frode
--
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