Hi, to aid me in my continuing attempts to write some code that does something interesting, please feel free to answer the following questions :
- is LDIR the fastest way to draw sprites to random positions on the screen (random in the same way as random access memory is anyway) - is LDIR the 'best' way to move sprites (bearing in mind they have a black border to rub themselves out - this is only my first z80 anything, and I don't want to aim too high), or should I be looking into RLD and RRD for incrementally moves? If so, am I still resorting to a series of LDIRs to move up and down? Ideally my sprites aren't tied to any particular direction of travel - what sort of numbers of 16x8 sprites could one be expected to achieve in this sort of system? Am I likely to be able to manage 8 or so even with my limited experience? - I seem to remember that the BASIC 'pallette at line' or whatever the command was was referred to in the manual as an on-chip capability . . . can it really be done 'automatically'? That's it for now! -Thomas